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AgeCommit message (Expand)Author
2021-08-31Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky
2021-08-31Merge pull request #52279 from fabriceci/delta-doubleCamille Mohr-Daurat
2021-08-31delta time as doublefabriceci
2021-08-31Change platform detection by allowing select layers by type (wall or floor)fabriceci
2021-08-29Revert "Display a matrix for Node2D and don't display a duplicate origin"Juan Linietsky
2021-08-29Display a matrix for Node2D and don't display a duplicate originAaron Franke
2021-08-27Merge pull request #51296 from ellenhp/mix_in_audio_serverJuan Linietsky
2021-08-27Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4Camille Mohr-Daurat
2021-08-27Do all audio mixing in the AudioServerEllen Poe
2021-08-26Remove velocity transmission on_wall when collider is CharacterBody.fabriceci
2021-08-25Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp
2021-08-24Fix CharacterBody motion with RayShapePouleyKetchoupp
2021-08-23Implement NativeExtension pointer argumentsreduz
2021-08-23Merge pull request #51259 from nekomatata/fix-tilemap-one-way-collisionHugo Locurcio
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
2021-08-22moved particle parameters to minmax and split scale axisQbieShay
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-08-20add motion mode to handle TPSfabriceci
2021-08-19Merge pull request #51881 from KoBeWi/zz__iinnddeexxRémi Verschelde
2021-08-19fixed camera2d's "current" property getting reset when switching scenesThreeRhinosInAnElephantCostume
2021-08-19Fix z_index applied twice for TileMap layerskobewi
2021-08-16Correct jitter and clean codefabriceci
2021-08-15API improvement on physics, mainly CharacterBodyfabriceci
2021-08-14Use get_global_* functions instead of using transforms.Anilforextra
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-12Use real_t and double where appropriate in ParticlesAaron Franke
2021-08-12Merge pull request #51532 from nekomatata/layer-mask-accessorsRémi Verschelde
2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
2021-08-12Merge pull request #51568 from AnilBK/remove-swapRémi Verschelde
2021-08-12Merge pull request #50363 from JestemStefan/node2D_zero_scale_det_errorRémi Verschelde
2021-08-12Remove unused swap template.Anilforextra
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-08-10Add properties to CharacterBody for more move_and_slide optionsfabriceci
2021-08-10Merge pull request #51457 from nekomatata/moving-platforms-3dRémi Verschelde
2021-08-09Fix 3D moving platform logicPouleyKetchoupp
2021-08-09Some work on double supportAaron Franke
2021-08-09Merge pull request #51446 from nekomatata/fix-moving-platform-rotationRémi Verschelde
2021-08-09Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp
2021-08-09Use doubles for time in many other placesAaron Franke
2021-08-05Fix one-way collision in TilemapPouleyKetchoupp
2021-08-05Fix get_used_rect() calculationkobewi
2021-08-03Fix inverted condition in CharacterBody2D/3D set_max_slidesPouleyKetchoupp
2021-08-02Implements TileMap layers and move TileSetPlugins's functions to the TileMap ...Gilles Roudière
2021-07-30Merge pull request #50935 from Vitika9/50807Rémi Verschelde
2021-07-27Merge pull request #50905 from fabriceci/fix-multiple-direction-collisionRémi Verschelde
2021-07-27Fixed Camera2D's reset_smoothing() does not work as describedvitika9
2021-07-27Add check to internal methods to prevent crashHaoyu Qiu
2021-07-26Allow to have multiple collision direction at the same timefabriceci
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke