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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2022-01-11
Fixed incorrect property types
Arnav Vijaywargiya
2022-01-09
Path2D: Check points count before rendering.
Anilforextra
2022-01-07
i18n: Sync template with current 3.x codebase
Rémi Verschelde
2022-01-05
NavigationServer: Restore constness for thread safe `get_singleton`
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-12-18
Fix crash when executing `TileMap.map_pattern`
Haoyu Qiu
2021-12-13
Merge pull request #52998 from AnilBK/node2d-renames
Rémi Verschelde
2021-12-10
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
Merge pull request #51235 from AnilBK/awkward-funcs
Rémi Verschelde
2021-12-10
Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color
Rémi Verschelde
2021-12-10
Merge pull request #55572 from aaronfranke/ci-double
Rémi Verschelde
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-08
Fix _validate_property on AnimatedSprite 2D and 3D
Jonathan Gollnick
2021-12-03
Random initial color parameter for ParticleMaterial
Raffaele Picca
2021-12-02
Merge pull request #55271 from RPicster/particles-texture-animation-speed
Rémi Verschelde
2021-12-01
Faster Path2D drawing with polyline
lawnjelly
2021-11-29
Merge pull request #55417 from ekumlin/issue-54856
Rémi Verschelde
2021-11-28
Visibility rect only shown when a GPUParticle2D is selected to reduce visual ...
Raffaele Picca
2021-11-26
Fixed texture animation speed when using random lifetime ( Particle2D gpu + c...
Raffaele Picca
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
Improve various texts
kobewi
2021-11-19
Scales the horizontal velocity according to the wall slope in 2D
fabriceci
2021-11-17
Fix condition on 'jump to limits' logic
Eric
2021-11-17
Fix `ColorPicker` inverted input on color circle
Yuri Roubinsky
2021-11-16
Merge pull request #54167 from brunosxs/fix-game-crash-when-sending-a-notific...
Rémi Verschelde
2021-11-12
Merge pull request #54803 from goostengine/shape-cast-2d
Camille Mohr-Daurat
2021-11-12
Remove `get_closest_*` methods from `ShapeCast2D`
Andrii Doroshenko (Xrayez)
2021-11-12
Add `ShapeCast2D` node
Andrii Doroshenko (Xrayez)
2021-11-12
Implement texture padding in TileSetAtlasSources
Gilles Roudière
2021-11-11
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-10
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-10
Merge pull request #54847 from nekomatata/fix-test-move-regression
Rémi Verschelde
2021-11-10
Fix test_move reporting collision when touching another body
PouleyKetchoupp
2021-11-10
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-09
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-07
Rename `GradientTexture` to `GradientTexture1D`
Andrii Doroshenko (Xrayez)
2021-11-05
Merge pull request #54573 from nekomatata/query-parameters
Rémi Verschelde
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
Merge pull request #54527 from nekomatata/fix-polygon-bone-path-errors
Rémi Verschelde
2021-11-03
Fix errors with invalid bone node path in Polygon2D
PouleyKetchoupp
2021-11-03
Merge pull request #54104 from Scony/improve-navigation-obstacles
Rémi Verschelde
2021-11-01
Use `Callable` in Area monitor callback
rafallus
2021-11-01
Merge pull request #54396 from groud/implement_terrain_other_brushes
Rémi Verschelde
2021-11-01
Merge pull request #37880 from nekomatata/rigid-body-damping-override
Camille Mohr-Daurat
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-29
Implement missing TileMap brushes for terrains
Gilles Roudière
2021-10-28
Fix crash due to reentrancy in AudioStreamPlayer* finished signal.
Lyuma
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