Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-21 | CPUParticles: Set linear velocity to 0, like GPU Particles | Rémi Verschelde | |
2019-06-21 | Particles: Properly initialize angular velocity parameter | Rémi Verschelde | |
Right now it would take garbage values when loading scenes, which could end up written to the scene file. | |||
2019-06-20 | Merge pull request #29283 from qarmin/fix_some_always_same_values | Rémi Verschelde | |
Remove always true/false values | |||
2019-06-20 | Fix always true/false values | qarmin | |
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight | |
2019-06-17 | change emit shape circle to sphere in CPUParticles2D | clayjohn | |
2019-06-16 | Tweak some editor property hints to be more flexible and consistent | Hugo Locurcio | |
This partially addresses #19242. | |||
2019-06-16 | Merge pull request #29700 from clayjohn/cpuparticles_transform_bug | Rémi Verschelde | |
Fix CPU particles bug with local_coords and transform | |||
2019-06-15 | Fix compilation warnings in JS and Windows builds | Rémi Verschelde | |
Warnings raised by Emscripten 1.38.0 and MinGW64 5.0.4 / GCC 8.3.0. JS can now build with `werror=yes warnings=extra`. MinGW64 still has a few warnings to resolve with `warnings=extra`, and only one with `warnings=all`. Part of #29033 and #29801. | |||
2019-06-14 | fix CPU particles bug with local_coords and transform | clayjohn | |
2019-06-13 | Implement missing orbit velocity for CPUParticles and CPUParticles2D | Rémi Verschelde | |
The relevant code was copied from (GPU) ParticlesMaterial but commented out initially, and never ported. Closes #29580. | |||
2019-06-12 | Cleanup some unecessary editor/ includes in scene/ | Rémi Verschelde | |
Part of #29730, handles false positives. | |||
2019-06-12 | Merge pull request #29306 from qarmin/small_code_fixes | Rémi Verschelde | |
Small fixes to unrechable code, possibly overflows, using NULL pointers | |||
2019-06-12 | Merge pull request #29696 from akien-mga/cpuparticles-randomness | Rémi Verschelde | |
CPUParticles: Do randomness ratio computations in phase instead of time | |||
2019-06-12 | Merge pull request #29685 from akien-mga/cpuparticles-tangential-accel | Rémi Verschelde | |
CPUParticles: Fix inconsistent tangential acceleration | |||
2019-06-11 | CPUParticles: Do randomness ratio computations in phase instead of time | Rémi Verschelde | |
The original shader code uses a phase (ratio from 0 to 1 for the particle lifetime) for the randomness ratio computations, and this code was ported over but converted to time computations. The seeding/cycle logic was thus invalid, so we're going back to phase for these computations, thus fixing the previous non-working time/emission randomness property. Part of #29692. Follow-up to #26859. | |||
2019-06-11 | CPUParticles: Fix inconsistent tangential acceleration | Rémi Verschelde | |
The tangential acceleration for both CPUParticles2D and CPUParticles had been badly converted from their GPU counterpart (ParticlesMaterial). This fixes it and ensures that both GPU and CPU particles behave the same with regard to tangential acceleration. | |||
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde | |
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently. | |||
2019-06-11 | Merge pull request #29558 from SamSindt/fix-lifetime-reversed-CPUParticles2D | Rémi Verschelde | |
Reversed operator in SortLifetime fixing #29440 | |||
2019-06-11 | Merge pull request #29519 from Ranoller/master | Rémi Verschelde | |
Make tilemap texture origin point top-left. | |||
2019-06-10 | Fix crash when frames are empty | qarmin | |
2019-06-06 | Reversed operator in SortLifetime fixing #29440 | SamSindt | |
2019-06-06 | Fix 2D Line crash | qarmin | |
2019-06-05 | Make tilemap texture origin point top-left. | Ranoller | |
Fix https://github.com/godotengine/godot/issues/29487. In this commit: https://github.com/godotengine/godot/pull/28896 bad offset of textures and shapes was fixed, but a center of texture was added too, and this seems not dessired by default because breaks too much compatibility with demos and user projects. A future Check box for center texture can be added | |||
2019-06-03 | Small fixes to unrechable code, possibly overflows, using NULL pointers | qarmin | |
2019-06-03 | added MultiMeshInstance2D node for using MultiMesh in 2D | clayjohn | |
2019-06-02 | Properly add "texture_changed" signal to MeshInstance2D | Michael Alexsander Silva Dias | |
Fixes #29410. | |||
2019-06-02 | Merge pull request #28390 from KoBeWi/smaller_bigger_gizmo | Rémi Verschelde | |
Allow to change Position2D gizmo size | |||
2019-06-01 | Allow to change Position2D gizmo size | Tomasz Chabora | |
2019-06-01 | Merge pull request #24560 from guilhermefelipecgs/fix_24549 | Rémi Verschelde | |
Add EDITMODE_PRIORITY for ATLAS_TILE | |||
2019-05-29 | Fix wrong property binding for NavigationPolygon::vertices | Rémi Verschelde | |
2019-05-28 | Merge pull request #28896 from Ranoller/master | Rémi Verschelde | |
Fix tilemap displaced textures and shapes | |||
2019-05-25 | Don't allow PathFollow offset outside bounds | Tomasz Chabora | |
2019-05-24 | Don't modulate canvas on invisible color change | Tomasz Chabora | |
2019-05-22 | Fix 2D bones ignored by onion skinning | Pedro J. Estébanez | |
Fixes #27819. | |||
2019-05-19 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-05-15 | Fix tilemap displaced textures and shapes with origin point BOTTOM_LEFT and ↵ | Ranoller | |
CENTER and other casuistry This commit fix https://github.com/godotengine/godot/issues/22989 fixing displaced textures and not coincident shapes in tilemap. Fix too: https://github.com/godotengine/godot/issues/15249, https://github.com/godotengine/godot/issues/28206, https://github.com/godotengine/godot/issues/28610 and probably others | |||
2019-05-04 | Fix ParallaxBackground breaking when moving it out the scene tree | Colin Redman | |
2019-04-30 | Merge pull request #27371 from ShyRed/fixdisabled2dcollisions | Rémi Verschelde | |
Allow adding disabled shapes | |||
2019-04-30 | Merge pull request #27805 from Kanabenki/line2d-add-point-idx | Rémi Verschelde | |
Add optional position argument for add_point in Line2D | |||
2019-04-30 | Merge pull request #27845 from samdze/master | Rémi Verschelde | |
Make TileMap overridable "set_cell" function called on undo/redo | |||
2019-04-29 | Merge pull request #18992 from aaronfranke/mono-equal-approx | Rémi Verschelde | |
[Core] [Mono] Improve and use approximate equality methods | |||
2019-04-27 | Make TileMap overridable "set_cell" function called on undo/redo | Samuele Zolfanelli | |
2019-04-27 | Revert "Fix AudioStreams::stop possibly causing a small noise" | Juan Linietsky | |
2019-04-25 | Use approximate equallity methods in many places | Aaron Franke | |
2019-04-23 | Allow adding disabled shapes | ShyRed | |
Adds the ability to directly add disabled shapes to a collision object. Before this commit a shape has always been assumed to be enabled and had to be disabled in an extra step. | |||
2019-04-23 | Merge pull request #24489 from mateusfccp/18264_wrong_animation_error | Hein-Pieter van Braam | |
Make AnimatedSprite.animation complain when invalid animation name | |||
2019-04-22 | Merge pull request #27673 from qarmin/small_fixes | Rémi Verschelde | |
Small fixes, mostly duplicated code | |||
2019-04-21 | Merge pull request #27448 from avencherus/light2d-height | Rémi Verschelde | |
Light2D height range expanded to -2048 to 2048. | |||
2019-04-19 | Added ability for multiple images to be imported as an atlas | Juan Linietsky | |
This adds support for groups in the import system, which point to a single file. Add property hint for saving files in file field |