Age | Commit message (Expand) | Author |
2017-09-06 | Renamed playing property of audiostreams to play, to make it clearer. Fixes #... | Juan Linietsky |
2017-09-05 | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky |
2017-09-02 | Merge pull request #10858 from letheed/add-shadow_filter-variant | Rémi Verschelde |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam |
2017-09-01 | Fix freeze on exit on audiostreamplayers when setting invalid stream, closes ... | Juan Linietsky |
2017-09-01 | add shadow_filter variant PCF7 | letheed |
2017-08-30 | Merge pull request #10378 from RandomShaper/nav-keep-start-end | Rémi Verschelde |
2017-08-30 | Merge pull request #10361 from RandomShaper/tilemap-global-mtl | Rémi Verschelde |
2017-08-29 | Merge pull request #10745 from neikeq/fix-docdata-and-stuff | Juan Linietsky |
2017-08-29 | DocData and type hints fixes | Ignacio Etcheverry |
2017-08-28 | Merge pull request #10622 from letheed/patch-1 | Rémi Verschelde |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-25 | added finished signals to audio stream players, fixes #9928 | Juan Linietsky |
2017-08-25 | Removed old fp_adjust code that conflicts with clipped rects, fixes #9925 | Juan Linietsky |
2017-08-24 | Allow to disable shadow gradients in Light2D | Letheed |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-22 | Change order of Null check for ParallaxLayer | Hein-Pieter van Braam |
2017-08-22 | Add null check to ParallaxLayer get_parent() calls | Hein-Pieter van Braam |
2017-08-22 | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde |
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky |
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-20 | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky |
2017-08-19 | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky |
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry |
2017-08-17 | Guarantee start & end points are returned by Navigation2D | Pedro J. Estébanez |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-08-16 | Fix double point in Navigation2D | Pedro J. Estébanez |
2017-08-15 | Let TileMap apply its material | Pedro J. Estébanez |
2017-08-14 | Merge pull request #10339 from bojidar-bg/x-fix-scale-conflict | Ignacio Etcheverry |
2017-08-14 | Rename Light2D::scale to texture_scale, so it doesn't conflict | Bojidar Marinov |
2017-08-13 | Merge pull request #10298 from nhold/kinematic-body-2d-_move-fixes-#10107 | Rémi Verschelde |
2017-08-12 | Disabling Particles::one_shot restarts emission | Zher Huei Lee |
2017-08-12 | Fix missing and incorrect values in return value of _move method | Nathan Hold |
2017-08-11 | Merge pull request #9987 from Rubonnek/move-members-to-initilization-list | Rémi Verschelde |
2017-08-10 | Fixes method definitions with extra number of arguments | Ignacio Etcheverry |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-08-08 | Moved member variables from constructor to initialization list | Wilson E. Alvarez |
2017-08-07 | Ability to pause particles, closes #3675 | Juan Linietsky |
2017-08-07 | Merge pull request #10141 from ISylvox/lower_case_godot_api | Rémi Verschelde |
2017-08-07 | Merge pull request #10109 from eska014/init-particles2d-draw-order | Rémi Verschelde |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-08-05 | few bugs fixed thanks to explicit bool constructor and clang. | Juan Linietsky |
2017-08-05 | Merge pull request #10116 from neikeq/prop_method_ambiguities | Juan Linietsky |
2017-08-05 | Renames properties and methods to avoid ambiguities | Ignacio Etcheverry |
2017-08-05 | emit signal properly when frame has changed in autoplay, fixes #7730 | Juan Linietsky |
2017-08-05 | Properly update frame range after modifying the vframe/hframes, closes #7624 | Juan Linietsky |
2017-08-05 | Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo... | Juan Linietsky |
2017-08-05 | Initialize Particles2D draw order property | L. Krause |