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AgeCommit message (Expand)Author
2017-09-06Renamed playing property of audiostreams to play, to make it clearer. Fixes #...Juan Linietsky
2017-09-05Automatically redraw when shaders using TIME are visible, fixes #10554Juan Linietsky
2017-09-02Merge pull request #10858 from letheed/add-shadow_filter-variantRémi Verschelde
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
2017-09-01Fix freeze on exit on audiostreamplayers when setting invalid stream, closes ...Juan Linietsky
2017-09-01add shadow_filter variant PCF7letheed
2017-08-30Merge pull request #10378 from RandomShaper/nav-keep-start-endRémi Verschelde
2017-08-30Merge pull request #10361 from RandomShaper/tilemap-global-mtlRémi Verschelde
2017-08-29Merge pull request #10745 from neikeq/fix-docdata-and-stuffJuan Linietsky
2017-08-29DocData and type hints fixesIgnacio Etcheverry
2017-08-28Merge pull request #10622 from letheed/patch-1Rémi Verschelde
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-25added finished signals to audio stream players, fixes #9928Juan Linietsky
2017-08-25Removed old fp_adjust code that conflicts with clipped rects, fixes #9925Juan Linietsky
2017-08-24Allow to disable shadow gradients in Light2D Letheed
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-22Change order of Null check for ParallaxLayerHein-Pieter van Braam
2017-08-22Add null check to ParallaxLayer get_parent() callsHein-Pieter van Braam
2017-08-22Merge pull request #10340 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
2017-08-19Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-17Guarantee start & end points are returned by Navigation2DPedro J. Estébanez
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-16Fix double point in Navigation2DPedro J. Estébanez
2017-08-15Let TileMap apply its materialPedro J. Estébanez
2017-08-14Merge pull request #10339 from bojidar-bg/x-fix-scale-conflictIgnacio Etcheverry
2017-08-14Rename Light2D::scale to texture_scale, so it doesn't conflictBojidar Marinov
2017-08-13Merge pull request #10298 from nhold/kinematic-body-2d-_move-fixes-#10107Rémi Verschelde
2017-08-12Disabling Particles::one_shot restarts emissionZher Huei Lee
2017-08-12Fix missing and incorrect values in return value of _move methodNathan Hold
2017-08-11Merge pull request #9987 from Rubonnek/move-members-to-initilization-listRémi Verschelde
2017-08-10Fixes method definitions with extra number of argumentsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-08Moved member variables from constructor to initialization listWilson E. Alvarez
2017-08-07Ability to pause particles, closes #3675Juan Linietsky
2017-08-07Merge pull request #10141 from ISylvox/lower_case_godot_apiRémi Verschelde
2017-08-07Merge pull request #10109 from eska014/init-particles2d-draw-orderRémi Verschelde
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-05few bugs fixed thanks to explicit bool constructor and clang.Juan Linietsky
2017-08-05Merge pull request #10116 from neikeq/prop_method_ambiguitiesJuan Linietsky
2017-08-05Renames properties and methods to avoid ambiguitiesIgnacio Etcheverry
2017-08-05emit signal properly when frame has changed in autoplay, fixes #7730Juan Linietsky
2017-08-05Properly update frame range after modifying the vframe/hframes, closes #7624Juan Linietsky
2017-08-05Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo...Juan Linietsky
2017-08-05Initialize Particles2D draw order propertyL. Krause