Age | Commit message (Collapse) | Author |
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This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
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This reverts commit 5521b93750977b3c283672f478360b866e8de202.
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This aligns collision areas with visual areas within a viewport
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This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
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ParticleMaterial: Sphere emission shape emitting from the volume.
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Scope Changes for some variables.
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This allows reparenting, etc.
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`Joint2D` and `Joint3D`: disconnect only connected signals
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This prevents choosing extremely high values which cause performance
issues for no visual benefit.
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Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
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Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1".
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This was made possible by changes to `VariantCaster` which now make
it possible to pass any `Object`-derived type as pointer.
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This is now possible thanks to `Variant` changes.
Also unbind some `_` prefixed methods which don't need to be exposed.
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distance and improve the doc description
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* `NavigationObstacle2D` premature radius estimation (before entering the tree)
* `NavigationObstacle3D` premature radius estimation (before entering the tree)
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