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AgeCommit message (Expand)Author
2015-04-25properly update emitting property when emit timeot is used, fixes #1716Juan Linietsky
2015-04-21ability to get closest owner to point, for navigation and navigation2dJuan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
2015-04-19-Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky
2015-04-18-try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-18-renamed function to get object from instance idJuan Linietsky
2015-04-09fixed navigation tile issue, fixes #1581Juan Linietsky
2015-04-03Changes to LightJuan Linietsky
2015-04-02merging okam changesJuan Linietsky
2015-03-23android fixes, please testJuan Linietsky
2015-03-22avoid function naming conflict on light scaleJuan Linietsky
2015-03-22added spatial and node2d helper methodsJuan Linietsky
2015-03-22input events on Area2D is now supportedJuan Linietsky
2015-03-18add overlap test function, remove a semicolonJuan Linietsky
2015-03-17add functions to test overlap with another body or areaJuan Linietsky
2015-03-17Area2D can now detect overlap with other areasJuan Linietsky
2015-03-14Add missing particles_2d macro bindsanikoyes
2015-03-12Fix compile error in back_buffer_copy.hmarynate
2015-03-12back buffer copy node, to improve on texscreen()Juan Linietsky
2015-03-10small optimizations to isometric light demoJuan Linietsky
2015-03-09Fix compie error in TileMap::_fix_cell_transform(...)marynate
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
2015-03-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-03-03merges from okam repoJuan Linietsky
2015-03-02support for 2D shadow castersJuan Linietsky
2015-02-21Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky
2015-02-19-improved pathfinding accuracyJuan Linietsky
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-02-16-Some more work on 2D Lights (NOT FUNCTIONAL YET!)reduz
2015-02-15Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-15begin new serialization frameworkJuan Linietsky
2015-02-14Merge pull request #1362 from not-surt/tile_map_body_modeJuan Linietsky
2015-02-14New Navigation & Pathfinding support for 2DJuan Linietsky
2015-02-14Replace body_mode property with use_kinematic flag.Carl Olsson
2015-02-13Added body mode property to TileMap to select between static and kinematic ph...Carl Olsson
2015-02-13Reorder tile transforms so transpose occurs before flips. Much more intuitive...Carl Olsson
2015-02-11Moved wrapper function to TileMapEditor.Carl Olsson
2015-02-11Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-11Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set...Carl Olsson
2015-02-11added missing set_shader_param functionsJuan Linietsky
2015-02-02Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-02Working TileMap tile transpose transform.Carl Olsson
2015-01-20Visual Shader Editing for 2DJuan Linietsky
2015-01-19Prep for tile transpose transform.Carl Olsson
2015-01-13-Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
2015-01-12-fixed issue with shader not being reset on layers, closes #1199Juan Linietsky
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky
2015-01-102D Rewrite Step [1]Juan Linietsky