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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-03-03
merges from okam repo
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-02-21
Merge pull request #1369 from not-surt/tile_rotation
Juan Linietsky
2015-02-19
-improved pathfinding accuracy
Juan Linietsky
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-02-16
-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
reduz
2015-02-15
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-15
begin new serialization framework
Juan Linietsky
2015-02-14
Merge pull request #1362 from not-surt/tile_map_body_mode
Juan Linietsky
2015-02-14
New Navigation & Pathfinding support for 2D
Juan Linietsky
2015-02-14
Replace body_mode property with use_kinematic flag.
Carl Olsson
2015-02-13
Added body mode property to TileMap to select between static and kinematic ph...
Carl Olsson
2015-02-13
Reorder tile transforms so transpose occurs before flips. Much more intuitive...
Carl Olsson
2015-02-11
Moved wrapper function to TileMapEditor.
Carl Olsson
2015-02-11
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-11
Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set...
Carl Olsson
2015-02-11
added missing set_shader_param functions
Juan Linietsky
2015-02-02
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-02
Working TileMap tile transpose transform.
Carl Olsson
2015-01-20
Visual Shader Editing for 2D
Juan Linietsky
2015-01-19
Prep for tile transpose transform.
Carl Olsson
2015-01-13
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-12
-fixed issue with shader not being reset on layers, closes #1199
Juan Linietsky
2015-01-11
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-10
2D Rewrite Step [1]
Juan Linietsky
2015-01-05
Changes to 2D physics engine
Juan Linietsky
2015-01-02
-refresh play options in property when setting samplelibrary (#1016)
Juan Linietsky
2014-12-20
Fixes
Juan Linietsky
2014-12-07
missing fix in file
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-11-17
NavMesh
Juan Linietsky
2014-11-13
UDP Fixes
Juan Linietsky
2014-11-06
missing files with fixes for shower of bullets
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-16
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-10-14
Collada
Juan Linietsky
2014-10-12
offset particle drawing order so that recently emitted particles are always d...
romulox_x
2014-10-09
Modified sprite's draw notification call to use floats instead of integers so...
romulox_x
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-09-22
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...
Juan Linietsky
2014-09-21
Fixed too many little issues, check the issues closed today.
Juan Linietsky
2014-09-19
Fixing Issues...
Juan Linietsky
2014-09-17
Merge pull request #575 from marynate/PR-node2d-set-global-pos
Juan Linietsky
2014-09-17
Merge pull request #588 from marynate/PR-fix-touchscreenbutton-input
Juan Linietsky
2014-09-16
CollisionPolygon (3D)
Juan Linietsky
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