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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-12
Merge pull request #7352 from Zylann/polyline
Rémi Verschelde
2017-02-12
Merge pull request #7775 from Hinsbart/particles_flip
Rémi Verschelde
2017-02-12
Merge pull request #7722 from RandomShaper/improve-touch-button
Rémi Verschelde
2017-02-10
Solve TouchScreenButtons issues
Pedro J. Estébanez
2017-02-10
Particles2D: implement texture flip parameters.
Andreas Haas
2017-02-02
Add shape property to TouchScreenButton
Pedro J. Estébanez
2017-01-23
Merge pull request #7610 from Hinsbart/shape_warning
Rémi Verschelde
2017-01-22
CollisionShape2D: Fix warning icon not updating.
Andreas Haas
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-15
Added Line2D node that draws a polygon-based line
Marc Gilleron
2017-01-14
Merge pull request #6519 from RandomShaper/enhance-tileset
Juan Linietsky
2017-01-14
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
Renamed call_group to call_group_flags, made call_group without flags the def...
Juan Linietsky
2017-01-13
rename monitoring functions
Juan Linietsky
2017-01-13
Created new Engine singleton, and moved engine related OS functions to it.
Juan Linietsky
2017-01-13
Rename collision layer as suggested in #5696
Juan Linietsky
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-12
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-10
- _ready() callback only happens once now, if you want to receive it again, u...
Juan Linietsky
2017-01-09
Fix modulate property bind to Color
volzhs
2017-01-08
Renamed finished to animation_finished, also passes the animation name when f...
Juan Linietsky
2017-01-08
removed unnecesary modulate funtions, which were superseded by self_modulate
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-03
Begin modifying properties to make them more friendly to script and doc.
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
Merge pull request #7410 from nounoursheureux/master
Rémi Verschelde
2017-01-02
Merge pull request #7406 from neikeq/pr-issue-5076
Rémi Verschelde
2017-01-02
Merge pull request #7382 from volzhs/fix-visibility
Rémi Verschelde
2017-01-02
Add the 'finished' signal to AnimatedSprite
Wilhem Barbier
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
TileMap: _update_dirty_quadrants() cancel pending update pre return
Ignacio Etcheverry
2016-12-30
begin work on new particle system
reduz
2016-12-28
Able to change visibility when ancestor node is hidden
volzhs
2016-12-10
KinematicBody: Fix wrong method bind return type
Ignacio Etcheverry
2016-12-03
Particles2D: Fix initial size randomness property having no effect.
Andreas Haas
2016-11-30
Add modulate (color) to TileSet tiles
Pedro J. Estébanez
2016-11-24
TileMap now honors blending mode.
Ovnuniarchos
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-10-22
Merge pull request #6090 from WalasPrime/raytrace_force
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
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