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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visibility_notifier_2d.cpp
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Author
2021-02-10
Removed _change_notify
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-11
Merge pull request #31938 from KoBeWi/a_welcome_lag
Rémi Verschelde
2020-05-08
Fix VisibilityEnabler2D behavior on start
Tomasz Chabora
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-17
Fix visibility enabler flag toggling
Tomasz Chabora
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-02
Fix wrong disconnect in callback in VisibilityNotifier 3D
Александр Растриженков
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-09
Improve the node configuration warning display
Hugo Locurcio
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-19
Remove the "is able to sleep" condition for adding visibility notifier nodes,...
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-04-03
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-01-12
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-19
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-10-22
Bind unbound enums, rearrange some by value
Poommetee Ketson
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-05
few bugs fixed thanks to explicit bool constructor and clang.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-12
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-08-08
prevent bug due to scripts not working in editor and notifier sending signals...
Juan Linietsky
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-05-18
fix compile failure when tools=no
volzhs
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
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