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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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touch_screen_button.cpp
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-08
Use rectangle size instead of extents for Shape dimensions
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-07
GUI: Touch screen button click area now is synced with its draw
Mateo Kuruk Miccino
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-08
Revert "Fixed TouchScreenButton::shape_centered having no effect"
Rémi Verschelde
2019-10-19
Fixed TouchScreenButton::shape_centered having no effect
Muller-Castro
2019-02-12
Scene: Ensure classes match their header filename
Rémi Verschelde