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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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touch_screen_button.cpp
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Author
2023-04-26
Fix TouchScreenButton not redrawn when texture changes
Haoyu Qiu
2023-02-17
Remove device-id restriction from `TouchScreenButton` input events
Markus Sauermann
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-08
TouchScreenButton: Fix screen capability check
Rémi Verschelde
2022-12-07
Fix Determining Window for Touchscreen
Markus Sauermann
2022-09-01
Refactor BitMap and add tests
Hendrik Brucker
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-04-04
Fix TouchScreenButton error spam
kobewi
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-13
Merge pull request #55665 from KoBeWi/you_touched_my_TouchScreeenButton
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-06
Rename TouchScreenButton's textures
kobewi
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-02-19
Merge pull request #44737 from KoBeWi/touch_shape_screen_centered_button
Rémi Verschelde
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-27
Fix shape_centered property in TouchScreenButton
kobewi
2020-12-08
Use rectangle size instead of extents for Shape dimensions
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-07
GUI: Touch screen button click area now is synced with its draw
Mateo Kuruk Miccino
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-08
Revert "Fixed TouchScreenButton::shape_centered having no effect"
Rémi Verschelde
2019-10-19
Fixed TouchScreenButton::shape_centered having no effect
Muller-Castro
2019-02-12
Scene: Ensure classes match their header filename
Rémi Verschelde