Age | Commit message (Expand) | Author |
2016-06-20 | Added Tile Origin = Bottom Left option to the TileMap | Patrick Reh |
2016-02-06 | Added get_cellv() method to TileMap | Johan Manuel |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-29 | -Make tilemap able to change light mask, fixes #2557 | reduz |
2015-12-12 | ability to set occluder mask in tilemap, fixes #3025 | Juan Linietsky |
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky |
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky |
2015-04-18 | -try to avoid errors when path using ".." is present in script include, fixes... | Juan Linietsky |
2015-04-18 | -renamed function to get object from instance id | Juan Linietsky |
2015-03-09 | Fix compie error in TileMap::_fix_cell_transform(...) | marynate |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky |
2015-02-15 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson |
2015-02-14 | Replace body_mode property with use_kinematic flag. | Carl Olsson |
2015-02-13 | Added body mode property to TileMap to select between static and kinematic ph... | Carl Olsson |
2015-02-11 | Moved wrapper function to TileMapEditor. | Carl Olsson |
2015-02-11 | Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set... | Carl Olsson |
2015-01-19 | Prep for tile transpose transform. | Carl Olsson |
2014-10-03 | Huge Amount of BugFix | Juan Linietsky |
2014-09-19 | Fixing Issues... | Juan Linietsky |
2014-06-29 | Bug Fixes | Juan Linietsky |
2014-05-14 | A bit of everything: | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |