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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tile_map.h
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-12
TileMap: Set texture_filter and texture_repeat to generated CanvasItems and u...
Mateo Dev .59
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Rename various TileMap methods/properties for clarity and consistency
Hugo Locurcio
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-21
Add ability to bind typed arrays to script API
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-08
Fix some issue with TileMap's and other nodes' boundaries
Bojidar Marinov
2019-07-02
Tilemap fix displaced textures and shapes and added center texture and compat...
Ranoller
2019-06-27
Allow ColisionObject2D to get shapes from tilemaps
Bojidar Marinov
2019-04-05
added negative X and negative Y offset to TileMap
Aaron Winter
2019-02-12
Scene: Ensure classes match their header filename
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-29
Unexpose TileMap set_celld
Marcelo Fernandez
2018-07-30
Fixes bugs on the 2D editor scrollable area
groud
2018-07-22
Defer TileMap::update_dirty_quadrants once again.
Pieter-Jan Briers
2018-07-03
Merge pull request #18634 from groud/fix_control_child_of_node2d
Max Hilbrunner
2018-06-26
Merge pull request #19164 from marcelofg55/tilemap_undo2
Rémi Verschelde
2018-06-26
Optimize _recreate_quadrants
Marcelo Fernandez
2018-06-07
Fixes the bad calculation of margin & anchors when child of Node2D
groud
2018-05-29
Improve TileMap undo operations, second try
Marcelo Fernandez
2018-04-03
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-03-13
Merge pull request #16971 from Noshyaar/tilemap
Rémi Verschelde
2018-03-11
Update TileMap when its TileSet changes
ShyRed
2018-02-24
TileMap: add fix_invalid_tiles
Poommetee Ketson
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-16
Merge pull request #13991 from CyanBlob/master
Rémi Verschelde
2017-12-16
TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) and upda...
Andrew Thomas
2017-12-10
TileMap: Drop unused center_x/center_y booleans
Rémi Verschelde
2017-12-09
Merge pull request #14454 from CyanBlob/TileMap
Rémi Verschelde
2017-12-09
Convert tilemap format in get_tile_data()
Andrew Thomas
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-02
TileMap Fixes
Mariano Suligoy
2017-11-20
Implement auto-tiling
Mariano Suligoy
2017-11-19
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-11-10
Disabled filter clip by default and made it optional, fixes #12368, likely ot...
Juan Linietsky
2017-08-30
Merge pull request #10361 from RandomShaper/tilemap-global-mtl
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-15
Let TileMap apply its material
Pedro J. Estébanez
2017-08-02
Added get_used_cells_by_id method 3.0
Hassan A
2017-04-09
Merge pull request #8271 from MattUV/master
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Add set/get_collision_layer/mask_bit() to TileMaps
MattUV
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