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path: root/scene/2d/tile_map.h
AgeCommit message (Expand)Author
2015-12-12ability to set occluder mask in tilemap, fixes #3025Juan Linietsky
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky
2015-05-03-new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky
2015-04-18-try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky
2015-04-18-renamed function to get object from instance idJuan Linietsky
2015-03-09Fix compie error in TileMap::_fix_cell_transform(...)marynate
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
2015-02-15Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-14Replace body_mode property with use_kinematic flag.Carl Olsson
2015-02-13Added body mode property to TileMap to select between static and kinematic ph...Carl Olsson
2015-02-11Moved wrapper function to TileMapEditor.Carl Olsson
2015-02-11Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set...Carl Olsson
2015-01-19Prep for tile transpose transform.Carl Olsson
2014-10-03Huge Amount of BugFixJuan Linietsky
2014-09-19Fixing Issues...Juan Linietsky
2014-06-29Bug FixesJuan Linietsky
2014-05-14A bit of everything:Juan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky