Age | Commit message (Expand) | Author |
2017-12-16 | TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) and upda... | Andrew Thomas |
2017-12-10 | TileMap: Drop unused center_x/center_y booleans | Rémi Verschelde |
2017-12-09 | Merge pull request #14454 from CyanBlob/TileMap | Rémi Verschelde |
2017-12-09 | Convert tilemap format in get_tile_data() | Andrew Thomas |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-12-02 | TileMap Fixes | Mariano Suligoy |
2017-11-20 | Implement auto-tiling | Mariano Suligoy |
2017-11-19 | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere |
2017-11-10 | Disabled filter clip by default and made it optional, fixes #12368, likely ot... | Juan Linietsky |
2017-08-30 | Merge pull request #10361 from RandomShaper/tilemap-global-mtl | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-15 | Let TileMap apply its material | Pedro J. Estébanez |
2017-08-02 | Added get_used_cells_by_id method 3.0 | Hassan A |
2017-04-09 | Merge pull request #8271 from MattUV/master | Rémi Verschelde |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | Add set/get_collision_layer/mask_bit() to TileMaps | MattUV |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-20 | Add Rect2 TileMap::get_used_rect(), closes #4390 | Bojidar Marinov |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-11-24 | TileMap now honors blending mode. | Ovnuniarchos |
2016-06-20 | Added Tile Origin = Bottom Left option to the TileMap | Patrick Reh |
2016-02-06 | Added get_cellv() method to TileMap | Johan Manuel |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-29 | -Make tilemap able to change light mask, fixes #2557 | reduz |
2015-12-12 | ability to set occluder mask in tilemap, fixes #3025 | Juan Linietsky |
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky |
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky |
2015-04-18 | -try to avoid errors when path using ".." is present in script include, fixes... | Juan Linietsky |
2015-04-18 | -renamed function to get object from instance id | Juan Linietsky |
2015-03-09 | Fix compie error in TileMap::_fix_cell_transform(...) | marynate |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky |
2015-02-15 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson |
2015-02-14 | Replace body_mode property with use_kinematic flag. | Carl Olsson |
2015-02-13 | Added body mode property to TileMap to select between static and kinematic ph... | Carl Olsson |
2015-02-11 | Moved wrapper function to TileMapEditor. | Carl Olsson |
2015-02-11 | Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set... | Carl Olsson |
2015-01-19 | Prep for tile transpose transform. | Carl Olsson |
2014-10-03 | Huge Amount of BugFix | Juan Linietsky |
2014-09-19 | Fixing Issues... | Juan Linietsky |
2014-06-29 | Bug Fixes | Juan Linietsky |
2014-05-14 | A bit of everything: | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |