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path: root/scene/2d/tile_map.h
AgeCommit message (Expand)Author
2017-12-16TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) and upda...Andrew Thomas
2017-12-10TileMap: Drop unused center_x/center_y booleansRémi Verschelde
2017-12-09Merge pull request #14454 from CyanBlob/TileMapRémi Verschelde
2017-12-09Convert tilemap format in get_tile_data()Andrew Thomas
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-02TileMap FixesMariano Suligoy
2017-11-20Implement auto-tilingMariano Suligoy
2017-11-19Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere
2017-11-10Disabled filter clip by default and made it optional, fixes #12368, likely ot...Juan Linietsky
2017-08-30Merge pull request #10361 from RandomShaper/tilemap-global-mtlRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-15Let TileMap apply its materialPedro J. Estébanez
2017-08-02Added get_used_cells_by_id method 3.0Hassan A
2017-04-09Merge pull request #8271 from MattUV/masterRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06Add set/get_collision_layer/mask_bit() to TileMapsMattUV
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-20Add Rect2 TileMap::get_used_rect(), closes #4390Bojidar Marinov
2017-01-11Type renames:Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-24TileMap now honors blending mode.Ovnuniarchos
2016-06-20Added Tile Origin = Bottom Left option to the TileMapPatrick Reh
2016-02-06Added get_cellv() method to TileMapJohan Manuel
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-29-Make tilemap able to change light mask, fixes #2557reduz
2015-12-12ability to set occluder mask in tilemap, fixes #3025Juan Linietsky
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky
2015-05-03-new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky
2015-04-18-try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky
2015-04-18-renamed function to get object from instance idJuan Linietsky
2015-03-09Fix compie error in TileMap::_fix_cell_transform(...)marynate
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
2015-02-15Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-14Replace body_mode property with use_kinematic flag.Carl Olsson
2015-02-13Added body mode property to TileMap to select between static and kinematic ph...Carl Olsson
2015-02-11Moved wrapper function to TileMapEditor.Carl Olsson
2015-02-11Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set...Carl Olsson
2015-01-19Prep for tile transpose transform.Carl Olsson
2014-10-03Huge Amount of BugFixJuan Linietsky
2014-09-19Fixing Issues...Juan Linietsky
2014-06-29Bug FixesJuan Linietsky
2014-05-14A bit of everything:Juan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky