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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
/
2d
/
tile_map.h
Age
Commit message (
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Author
2016-06-20
Added Tile Origin = Bottom Left option to the TileMap
Patrick Reh
2016-02-06
Added get_cellv() method to TileMap
Johan Manuel
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-29
-Make tilemap able to change light mask, fixes #2557
reduz
2015-12-12
ability to set occluder mask in tilemap, fixes #3025
Juan Linietsky
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-05-03
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-04-18
-try to avoid errors when path using ".." is present in script include, fixes...
Juan Linietsky
2015-04-18
-renamed function to get object from instance id
Juan Linietsky
2015-03-09
Fix compie error in TileMap::_fix_cell_transform(...)
marynate
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-02-15
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-14
Replace body_mode property with use_kinematic flag.
Carl Olsson
2015-02-13
Added body mode property to TileMap to select between static and kinematic ph...
Carl Olsson
2015-02-11
Moved wrapper function to TileMapEditor.
Carl Olsson
2015-02-11
Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set...
Carl Olsson
2015-01-19
Prep for tile transpose transform.
Carl Olsson
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-09-19
Fixing Issues...
Juan Linietsky
2014-06-29
Bug Fixes
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky