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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tile_map.h
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Author
2017-12-10
TileMap: Drop unused center_x/center_y booleans
Rémi Verschelde
2017-12-09
Merge pull request #14454 from CyanBlob/TileMap
Rémi Verschelde
2017-12-09
Convert tilemap format in get_tile_data()
Andrew Thomas
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-02
TileMap Fixes
Mariano Suligoy
2017-11-20
Implement auto-tiling
Mariano Suligoy
2017-11-19
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-11-10
Disabled filter clip by default and made it optional, fixes #12368, likely ot...
Juan Linietsky
2017-08-30
Merge pull request #10361 from RandomShaper/tilemap-global-mtl
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-15
Let TileMap apply its material
Pedro J. Estébanez
2017-08-02
Added get_used_cells_by_id method 3.0
Hassan A
2017-04-09
Merge pull request #8271 from MattUV/master
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Add set/get_collision_layer/mask_bit() to TileMaps
MattUV
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-20
Add Rect2 TileMap::get_used_rect(), closes #4390
Bojidar Marinov
2017-01-11
Type renames:
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-24
TileMap now honors blending mode.
Ovnuniarchos
2016-06-20
Added Tile Origin = Bottom Left option to the TileMap
Patrick Reh
2016-02-06
Added get_cellv() method to TileMap
Johan Manuel
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-29
-Make tilemap able to change light mask, fixes #2557
reduz
2015-12-12
ability to set occluder mask in tilemap, fixes #3025
Juan Linietsky
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-05-03
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-04-18
-try to avoid errors when path using ".." is present in script include, fixes...
Juan Linietsky
2015-04-18
-renamed function to get object from instance id
Juan Linietsky
2015-03-09
Fix compie error in TileMap::_fix_cell_transform(...)
marynate
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-02-15
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-14
Replace body_mode property with use_kinematic flag.
Carl Olsson
2015-02-13
Added body mode property to TileMap to select between static and kinematic ph...
Carl Olsson
2015-02-11
Moved wrapper function to TileMapEditor.
Carl Olsson
2015-02-11
Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set...
Carl Olsson
2015-01-19
Prep for tile transpose transform.
Carl Olsson
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-09-19
Fixing Issues...
Juan Linietsky
2014-06-29
Bug Fixes
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky