Age | Commit message (Expand) | Author |
2017-12-16 | TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) and upda... | Andrew Thomas |
2017-12-15 | Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created. | Nathan Warden |
2017-12-10 | TileMap: Drop unused center_x/center_y booleans | Rémi Verschelde |
2017-12-09 | Merge pull request #14454 from CyanBlob/TileMap | Rémi Verschelde |
2017-12-09 | Convert tilemap format in get_tile_data() | Andrew Thomas |
2017-12-08 | Fixes TileMap occluder offsets. | PJB3005 |
2017-12-02 | TileMap Fixes | Mariano Suligoy |
2017-11-27 | Fix displacement for centered tilemaps | Matthias Hoelzl |
2017-11-24 | Fix TileMap and TileSet ClassDB bindings | Ruslan Mustakov |
2017-11-20 | Implement auto-tiling | Mariano Suligoy |
2017-11-19 | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere |
2017-11-15 | Fixing tilemap rotation for non top-left tiles. | Vito |
2017-11-10 | Disabled filter clip by default and made it optional, fixes #12368, likely ot... | Juan Linietsky |
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed |
2017-08-30 | Merge pull request #10361 from RandomShaper/tilemap-global-mtl | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-25 | Removed old fp_adjust code that conflicts with clipped rects, fixes #9925 | Juan Linietsky |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-08-15 | Let TileMap apply its material | Pedro J. Estébanez |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-08-02 | Added get_used_cells_by_id method 3.0 | Hassan A |
2017-07-01 | Readd tilemap's shape_transform and bugfixes | Bojidar Marinov |
2017-07-01 | Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions... | Juan Linietsky |
2017-06-30 | Fix #9409, fixup #9370; tileset now has shape transform instead of offset | Bojidar Marinov |
2017-06-26 | Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemaps | Rémi Verschelde |
2017-06-26 | Merge pull request #9318 from bojidar-bg/readd-normal-tilemap | Rémi Verschelde |
2017-06-25 | Add one-way collisions and individual shape offsets for tilesets | Bojidar Marinov |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson |
2017-06-22 | Add normal map to tilemaps and tilesets | Bojidar Marinov |
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-04-09 | Merge pull request #8271 from MattUV/master | Rémi Verschelde |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-04-06 | Add set/get_collision_layer/mask_bit() to TileMaps | MattUV |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | TileMap: Respect self_modulate property | Andreas Haas |
2017-02-20 | Add Rect2 TileMap::get_used_rect(), closes #4390 | Bojidar Marinov |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-14 | Merge pull request #6519 from RandomShaper/enhance-tileset | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-12 | Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C... | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |