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godot-fmod
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Godot with FMOD integration
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tile_map.cpp
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Author
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-02
Added get_used_cells_by_id method 3.0
Hassan A
2017-07-01
Readd tilemap's shape_transform and bugfixes
Bojidar Marinov
2017-07-01
Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions...
Juan Linietsky
2017-06-30
Fix #9409, fixup #9370; tileset now has shape transform instead of offset
Bojidar Marinov
2017-06-26
Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemaps
Rémi Verschelde
2017-06-26
Merge pull request #9318 from bojidar-bg/readd-normal-tilemap
Rémi Verschelde
2017-06-25
Add one-way collisions and individual shape offsets for tilesets
Bojidar Marinov
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-22
Add normal map to tilemaps and tilesets
Bojidar Marinov
2017-06-14
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-04-09
Merge pull request #8271 from MattUV/master
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
Add set/get_collision_layer/mask_bit() to TileMaps
MattUV
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
TileMap: Respect self_modulate property
Andreas Haas
2017-02-20
Add Rect2 TileMap::get_used_rect(), closes #4390
Bojidar Marinov
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-14
Merge pull request #6519 from RandomShaper/enhance-tileset
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-12
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
Merge pull request #7406 from neikeq/pr-issue-5076
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
TileMap: _update_dirty_quadrants() cancel pending update pre return
Ignacio Etcheverry
2016-11-30
Add modulate (color) to TileSet tiles
Pedro J. Estébanez
2016-11-24
TileMap now honors blending mode.
Ovnuniarchos
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-06-20
Added Tile Origin = Bottom Left option to the TileMap
Patrick Reh
2016-03-18
Fix issues with tilemap covering child nodes and old quadrants
Bojidar Marinov
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-20
-Change link to new documentation
Juan Linietsky
2016-02-15
Bind method is_cell_transposed
Rémi Verschelde
2016-02-06
Added get_cellv() method to TileMap
Johan Manuel
2016-01-04
TileMap: Properly flip/rotate tiles with non-square region
Ignacio Etcheverry
2016-01-02
TileMap: Consider texture offset for rotated tiles
Ignacio Etcheverry
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-29
-Make tilemap able to change light mask, fixes #2557
reduz
2015-12-28
-renamed function get_relative_transform() to get_relative_transform_to_paren...
reduz
2015-12-12
ability to set occluder mask in tilemap, fixes #3025
Juan Linietsky
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