Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-27 | Merge pull request #59979 from bruvzg/cpp_check2 | Rémi Verschelde | |
2022-04-27 | Fix TileMap::set_pattern offsets | Samuel Wilson | |
Currently it is trying to use the target coordinates (i.e., in the destination TileMap) to pull from the pattern, rather than the pattern-local coordinates. | |||
2022-04-20 | Fix more issues found by cppcheck. | bruvzg | |
2022-03-28 | String: Remove TTR and DTR defines in non-tools build | Rémi Verschelde | |
This ensures we don't use TTR in runtime code, as it's specifically meant to source translations for the editor. | |||
2022-03-02 | Changed TileMap::set_cell alternative_tile default value to 0 | Igor Kordiukiewicz | |
2022-02-15 | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde | |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | |
2022-01-28 | TileSetAtlasSource: Make `get_tile_data` return `TileData *` | Rémi Verschelde | |
This is now possible thanks to `Variant` changes. Also unbind some `_` prefixed methods which don't need to be exposed. | |||
2022-01-24 | Better clarify map_to_world() description | kobewi | |
2022-01-19 | Fix error on scene tiles cleanup | kobewi | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2022-01-02 | Fix various typos | luz paz | |
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change | |||
2021-12-18 | Fix crash when executing `TileMap.map_pattern` | Haoyu Qiu | |
Validates the input reference. | |||
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | |
2021-11-23 | Improve various texts | kobewi | |
2021-11-12 | Implement texture padding in TileSetAtlasSources | Gilles Roudière | |
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio | |
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`. | |||
2021-11-01 | Merge pull request #54396 from groud/implement_terrain_other_brushes | Rémi Verschelde | |
2021-10-29 | Implement missing TileMap brushes for terrains | Gilles Roudière | |
2021-10-28 | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde | |
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`. | |||
2021-10-27 | Implement runtime update of TileData object in TileMap | Gilles Roudière | |
2021-10-27 | Optimize TileMap layers updates | Gilles Roudière | |
2021-10-21 | Allow updating TileMap cells using surrounding terrains | Gilles Roudière | |
2021-10-19 | Implement TileMap patterns palette | Gilles Roudière | |
2021-10-13 | Merge pull request #53767 from groud/improve_tile_set_change_performances | Rémi Verschelde | |
2021-10-13 | Greatly improve editor performances by deferring tiles related updates | Gilles Roudière | |
Solve few update problems | |||
2021-10-13 | Merge pull request #53761 from groud/fix_tilemap_memory_leak | Rémi Verschelde | |
2021-10-13 | Fix TileMap memory leak | Gilles Roudière | |
2021-10-13 | Use z_index for TileMap layer darkening | kobewi | |
2021-10-10 | Add modulate property to TileMap layers | kobewi | |
2021-09-30 | Use range iterators for `Map` | Lightning_A | |
2021-09-29 | Improve TileMap physics for moving platforms and conveyor belts like movements | Gilles Roudière | |
2021-09-27 | Fix TileMap layer loading | kobewi | |
2021-09-23 | Construct values only when necessary. | Anilforextra | |
2021-09-23 | Implement animated tiles | Gilles Roudière | |
2021-09-15 | Merge pull request #52622 from rileylyman/tilemap-crash | Gilles Roudière | |
Break TileMap _clear_internals out from _recreate_internals | |||
2021-09-14 | Break TileMap _clear_internals out from _recreate_internals | Riley Lyman | |
2021-09-14 | Fix transform of TileMap nodes and tilemap selection | Gilles Roudière | |
2021-09-08 | Tiles renames/bugfixing and documentation | Gilles Roudière | |
2021-09-07 | Implement properties arrays in the Inspector. | Gilles Roudière | |
2021-09-06 | Fix crash in TileMap physics | Gilles Roudière | |
2021-08-23 | Merge pull request #51259 from nekomatata/fix-tilemap-one-way-collision | Hugo Locurcio | |
Fix one-way collision in Tilemap | |||
2021-08-19 | Fix z_index applied twice for TileMap layers | kobewi | |
2021-08-13 | Fix some unnecessary includes | Aaron Franke | |
2021-08-05 | Fix one-way collision in Tilemap | PouleyKetchoupp | |
In a given quadrant there can be one or more bodies used, and the process iterated over cells to add the shapes, so the shape index doesn't necessarily correspond to the polygon shape index. Instead body shape indices need to be tracked separately. | |||
2021-08-05 | Fix get_used_rect() calculation | kobewi | |
2021-08-02 | Implements TileMap layers and move TileSetPlugins's functions to the TileMap ↵ | Gilles Roudière | |
node instead | |||
2021-07-27 | Add check to internal methods to prevent crash | Haoyu Qiu | |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde | |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke | |