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godot-fmod
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Godot with FMOD integration
RayHammer
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tile_map.cpp
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Author
2021-08-19
Fix z_index applied twice for TileMap layers
kobewi
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-05
Fix get_used_rect() calculation
kobewi
2021-08-02
Implements TileMap layers and move TileSetPlugins's functions to the TileMap ...
Gilles Roudière
2021-07-27
Add check to internal methods to prevent crash
Haoyu Qiu
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-21
Implement atlas merging and tile proxies
Gilles Roudière
2021-07-21
Import old tiles in SINGLE_TILE mode as atlases
Gilles Roudière
2021-07-18
Optimize StringName usage
reduz
2021-06-14
Fix crash when using TileMap::fix_invalid_tiles
Haoyu Qiu
2021-06-05
Deleted YSort, moved its functionality directly into Node2D.
andriyDev
2021-06-01
Merge pull request #49024 from groud/restore_tilemap_show_debug
Rémi Verschelde
2021-05-25
Restore a way to show collsion/navigation on TileMap.
Gilles Roudière
2021-05-24
Fixes deprecated=no compilation option
Gilles Roudière
2021-05-20
Implement scenes tiles in TileMaps
Gilles Roudière
2021-05-07
Update TileMap to use Vector2i instead of two ints
Aaron Franke
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-05-02
TileMap::world_to_map Ensure half offset is added according to the returned v...
kleonc
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-02-10
Removed _change_notify
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Merge pull request #44839 from qarmin/fix_crash_tile_map
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-31
Do not iterate over map when removing its values
Rafał Mikrut
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-09-12
TileMap: Set texture_filter and texture_repeat to generated CanvasItems and u...
Mateo Dev .59
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Rename various TileMap methods/properties for clarity and consistency
Hugo Locurcio
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-03
Fix performance issue in update_bitmask_region fallback
Thomas Riedmair
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-21
Add ability to bind typed arrays to script API
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
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