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Godot with FMOD integration
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tile_map.cpp
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Author
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-27
Implement runtime update of TileData object in TileMap
Gilles Roudière
2021-10-27
Optimize TileMap layers updates
Gilles Roudière
2021-10-21
Allow updating TileMap cells using surrounding terrains
Gilles Roudière
2021-10-19
Implement TileMap patterns palette
Gilles Roudière
2021-10-13
Merge pull request #53767 from groud/improve_tile_set_change_performances
Rémi Verschelde
2021-10-13
Greatly improve editor performances by deferring tiles related updates
Gilles Roudière
2021-10-13
Merge pull request #53761 from groud/fix_tilemap_memory_leak
Rémi Verschelde
2021-10-13
Fix TileMap memory leak
Gilles Roudière
2021-10-13
Use z_index for TileMap layer darkening
kobewi
2021-10-10
Add modulate property to TileMap layers
kobewi
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Improve TileMap physics for moving platforms and conveyor belts like movements
Gilles Roudière
2021-09-27
Fix TileMap layer loading
kobewi
2021-09-23
Construct values only when necessary.
Anilforextra
2021-09-23
Implement animated tiles
Gilles Roudière
2021-09-15
Merge pull request #52622 from rileylyman/tilemap-crash
Gilles Roudière
2021-09-14
Break TileMap _clear_internals out from _recreate_internals
Riley Lyman
2021-09-14
Fix transform of TileMap nodes and tilemap selection
Gilles Roudière
2021-09-08
Tiles renames/bugfixing and documentation
Gilles Roudière
2021-09-07
Implement properties arrays in the Inspector.
Gilles Roudière
2021-09-06
Fix crash in TileMap physics
Gilles Roudière
2021-08-23
Merge pull request #51259 from nekomatata/fix-tilemap-one-way-collision
Hugo Locurcio
2021-08-19
Fix z_index applied twice for TileMap layers
kobewi
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-05
Fix one-way collision in Tilemap
PouleyKetchoupp
2021-08-05
Fix get_used_rect() calculation
kobewi
2021-08-02
Implements TileMap layers and move TileSetPlugins's functions to the TileMap ...
Gilles Roudière
2021-07-27
Add check to internal methods to prevent crash
Haoyu Qiu
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-21
Implement atlas merging and tile proxies
Gilles Roudière
2021-07-21
Import old tiles in SINGLE_TILE mode as atlases
Gilles Roudière
2021-07-18
Optimize StringName usage
reduz
2021-06-14
Fix crash when using TileMap::fix_invalid_tiles
Haoyu Qiu
2021-06-05
Deleted YSort, moved its functionality directly into Node2D.
andriyDev
2021-06-01
Merge pull request #49024 from groud/restore_tilemap_show_debug
Rémi Verschelde
2021-05-25
Restore a way to show collsion/navigation on TileMap.
Gilles Roudière
2021-05-24
Fixes deprecated=no compilation option
Gilles Roudière
2021-05-20
Implement scenes tiles in TileMaps
Gilles Roudière
2021-05-07
Update TileMap to use Vector2i instead of two ints
Aaron Franke
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-05-02
TileMap::world_to_map Ensure half offset is added according to the returned v...
kleonc
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-02-10
Removed _change_notify
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Merge pull request #44839 from qarmin/fix_crash_tile_map
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
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