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path: root/scene/2d/tile_map.cpp
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2018-06-08Merge pull request #19343 from bojidar-bg/x-fix-tilemap-shape-rotationRémi Verschelde
Fix bugs related to bad handling of rotated/translated shapes in tilemap
2018-06-03Fix bugs related to bad handling of rotated/translated shapes in tilemapBojidar Marinov
Fixup #18529 and #12870
2018-06-02Added autotile overrideJames Beedie
2018-05-17Restore support for minimal 3x3 autotile setsisaacremnant
2018-05-16Merge pull request #15909 from authenticate/tilemap_fixMariano Javier Suligoy
TileMap Navigation Fixes
2018-05-15Fixing a bug where tilemap navigation would not be accurate after a tilemap ↵James
exits and then re-enters the tree. Fixing a bug where deleting a tile and then querying navigation would result in an incorrect path if both happened within the same frame.
2018-05-04Allow uncommon bitmask for autotile - Fixes #16511mateusak
Removes some conditions that were there to create compatibility from 2X2 to 3X3. Further dissociates 2X2 and 3X3 but adds more flexibility to 3X3.
2018-05-01Adds z-index properties to TileSets.Pieter-Jan Briers
2018-04-03Remove the selection rect for nodes that do not require itGilles Roudiere
2018-03-30Implement missing navgiation polygon debugging in tilemapBenedikt Bär
2018-03-13Merge pull request #16971 from Noshyaar/tilemapRémi Verschelde
TileMap: add fix_invalid_tiles
2018-03-11Update TileMap when its TileSet changesShyRed
Make TileMap monitor its TileSet for changes and emit a signal when the TileSet changes. This makes the editor update and show the updated version of the TileSet.
2018-02-24TileMap: add fix_invalid_tilesPoommetee Ketson
2018-02-20Tileset Editor ImprovementDamar Indra
2018-01-12Bind many more properties to scriptsBojidar Marinov
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-04Merge pull request #15191 from Jerome67000/z_renamingRémi Verschelde
renames "z" Node2D property to "z_index"
2018-01-03#15078 renamed "z" -> "z_index" property in Node2DJerome67000
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-25Add missing parameter namesPoommetee Ketson
2017-12-16Merge pull request #13991 from CyanBlob/masterRémi Verschelde
TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) …
2017-12-16TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) and ↵Andrew Thomas
update_bitmask_region(2) to GDscript
2017-12-15Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.Nathan Warden
2017-12-10TileMap: Drop unused center_x/center_y booleansRémi Verschelde
Two years later they are still unused and we do not know their intend use case, so tschüss. Closes #2513.
2017-12-09Merge pull request #14454 from CyanBlob/TileMapRémi Verschelde
Convert tilemap format in get_tile_data()
2017-12-09Convert tilemap format in get_tile_data()Andrew Thomas
2017-12-08Fixes TileMap occluder offsets.PJB3005
This is NOT related to #14388! This fixes a graphical bug where the light occluders used by tilemaps weren't getting offset anymore, this they'd be positioned incorrectly. I tried on all 3 tilemap positioning modes and it seemed to work on every one.
2017-12-02TileMap FixesMariano Suligoy
2017-11-27Fix displacement for centered tilemapsMatthias Hoelzl
- Fixes tile and collision placement for tilemaps with `tile_origin` set to `TILE_ORIGIN_CENTER`. - Also fixes a bug in the offset computation for collision shapes with `flip_v` flag set to true if `tile_origin` is `TILE_ORIGIN_BOTTOM_LEFT`.
2017-11-24Fix TileMap and TileSet ClassDB bindingsRuslan Mustakov
2017-11-20Implement auto-tilingMariano Suligoy
2017-11-19Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere
2017-11-15Fixing tilemap rotation for non top-left tiles.Vito
2017-11-10Disabled filter clip by default and made it optional, fixes #12368, likely ↵Juan Linietsky
others too
2017-11-09Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-08-30Merge pull request #10361 from RandomShaper/tilemap-global-mtlRémi Verschelde
Let TileMap apply its material
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-25Removed old fp_adjust code that conflicts with clipped rects, fixes #9925Juan Linietsky
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
Fixes #10244.
2017-08-15Let TileMap apply its materialPedro J. Estébanez
So when a material is set, every tile will be rendered with that. Quadrants will not be recreated, so a `CanvasItem` will exist per material per quadrant regardless a global material is set. This makes also __Use parent material__ work for `TileMap`s. Closes #9996.
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-02Added get_used_cells_by_id method 3.0Hassan A
2017-07-01Readd tilemap's shape_transform and bugfixesBojidar Marinov
This reverts commit a808f53020aa710ff81392e2349b8a39c55d2717.
2017-07-01Revert "Fix Tileset/tilemap issues related to my adding of one-way ↵Juan Linietsky
collisions to them"
2017-06-30Fix #9409, fixup #9370; tileset now has shape transform instead of offsetBojidar Marinov
Fix bad return type in CollisionObject2D, Shape -> Shape2D. Was causing unintended null when casting. (9409) Fix a misplaced ++ operator. (9370) Fix merging with exiting tileset duplicating shapes. (9370)
2017-06-26Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemapsRémi Verschelde
Add one-way collisions and individual shape offsets for tilesets