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path: root/scene/2d/tile_map.cpp
AgeCommit message (Expand)Author
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-02Merge pull request #7406 from neikeq/pr-issue-5076Rémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2017-01-01TileMap: _update_dirty_quadrants() cancel pending update pre returnIgnacio Etcheverry
2016-11-30Add modulate (color) to TileSet tilesPedro J. Estébanez
2016-11-24TileMap now honors blending mode.Ovnuniarchos
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-06-20Added Tile Origin = Bottom Left option to the TileMapPatrick Reh
2016-03-18Fix issues with tilemap covering child nodes and old quadrantsBojidar Marinov
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-20-Change link to new documentationJuan Linietsky
2016-02-15Bind method is_cell_transposedRémi Verschelde
2016-02-06Added get_cellv() method to TileMapJohan Manuel
2016-01-04TileMap: Properly flip/rotate tiles with non-square regionIgnacio Etcheverry
2016-01-02TileMap: Consider texture offset for rotated tilesIgnacio Etcheverry
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-29-Make tilemap able to change light mask, fixes #2557reduz
2015-12-28-renamed function get_relative_transform() to get_relative_transform_to_paren...reduz
2015-12-12ability to set occluder mask in tilemap, fixes #3025Juan Linietsky
2015-12-12-collision debug is shown above all else, fixes #2985Juan Linietsky
2015-10-24Fix for negative coords. Regarding issue #2665Brickcaster
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky
2015-05-03-new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky
2015-04-18-try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky
2015-04-18-renamed function to get object from instance idJuan Linietsky
2015-04-09fixed navigation tile issue, fixes #1581Juan Linietsky
2015-03-09Fix compie error in TileMap::_fix_cell_transform(...)marynate
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
2015-02-15Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-14Replace body_mode property with use_kinematic flag.Carl Olsson
2015-02-13Added body mode property to TileMap to select between static and kinematic ph...Carl Olsson
2015-02-13Reorder tile transforms so transpose occurs before flips. Much more intuitive...Carl Olsson
2015-02-11Moved wrapper function to TileMapEditor.Carl Olsson
2015-02-11Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set...Carl Olsson
2015-02-02Working TileMap tile transpose transform.Carl Olsson
2015-01-19Prep for tile transpose transform.Carl Olsson
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-10-16-added custom metadata to physics shapes (2D only for now)Juan Linietsky
2014-10-03missing fils from yesterday comit.Juan Linietsky
2014-10-03Huge Amount of BugFixJuan Linietsky
2014-09-21Fixed too many little issues, check the issues closed today.Juan Linietsky
2014-09-19Fixing Issues...Juan Linietsky
2014-06-29Bug FixesJuan Linietsky
2014-05-14A bit of everything:Juan Linietsky
2014-04-19heckJuan Linietsky