Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-08-02 | Added get_used_cells_by_id method 3.0 | Hassan A | |
2017-07-01 | Readd tilemap's shape_transform and bugfixes | Bojidar Marinov | |
This reverts commit a808f53020aa710ff81392e2349b8a39c55d2717. | |||
2017-07-01 | Revert "Fix Tileset/tilemap issues related to my adding of one-way ↵ | Juan Linietsky | |
collisions to them" | |||
2017-06-30 | Fix #9409, fixup #9370; tileset now has shape transform instead of offset | Bojidar Marinov | |
Fix bad return type in CollisionObject2D, Shape -> Shape2D. Was causing unintended null when casting. (9409) Fix a misplaced ++ operator. (9370) Fix merging with exiting tileset duplicating shapes. (9370) | |||
2017-06-26 | Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemaps | Rémi Verschelde | |
Add one-way collisions and individual shape offsets for tilesets | |||
2017-06-26 | Merge pull request #9318 from bojidar-bg/readd-normal-tilemap | Rémi Verschelde | |
Add normal map to tilemaps and tilesets | |||
2017-06-25 | Add one-way collisions and individual shape offsets for tilesets | Bojidar Marinov | |
As requested in #9318 Accidentially fixes #2231 as well | |||
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson | |
2017-06-22 | Add normal map to tilemaps and tilesets | Bojidar Marinov | |
Fixes #9310 | |||
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson | |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-04-09 | Merge pull request #8271 from MattUV/master | Rémi Verschelde | |
Add methods to get and set bits of collision layers and masks for TileMaps (3.0) | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-04-06 | Add set/get_collision_layer/mask_bit() to TileMaps | MattUV | |
Add four methods to the TileMap node to make collision layers and masks be modified bit by bit (like PhysicBody2Ds and RayCast2Ds: * set_collision_layer_bit() * set_collision_mask_bit() * get_collision_layer_bit() * get_collision_mask_bit() To comply with collision layers' renaming from https://github.com/godotengine/godot/issues/5696 , the method names are NOT set/get_layer_mask_bit() | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | TileMap: Respect self_modulate property | Andreas Haas | |
Now `TileMap`s make use of the `self_modulate` property. There's still a bug: The Editor doesn't re-draw with the new color when you change the TileMaps `self_modulate` in the inspector. You'll have to make it update manually (by placing a tile, changing the transform, etc..) I'll open an issue for that after this is merged (If I don't fix it in the meantime ^^). | |||
2017-02-20 | Add Rect2 TileMap::get_used_rect(), closes #4390 | Bojidar Marinov | |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | |
This saves typing and is a step towards fixing #56 | |||
2017-01-14 | Merge pull request #6519 from RandomShaper/enhance-tileset | Juan Linietsky | |
Add modulate (color) to TileSet tiles | |||
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-12 | Must now register with set_transform_notify() to get ↵ | Juan Linietsky | |
NOTIFICATION_TRANSFORM_CHANGED | |||
2017-01-11 | Type renames: | Juan Linietsky | |
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky | |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | |
renamed to PoolVector | |||
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | |
-Modified help to display properties GDScript can still not make use of them, though. | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | |
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | |||
2017-01-02 | Merge pull request #7406 from neikeq/pr-issue-5076 | Rémi Verschelde | |
TileMap: _update_dirty_quadrants() cancel pending update pre return | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2017-01-01 | TileMap: _update_dirty_quadrants() cancel pending update pre return | Ignacio Etcheverry | |
2016-11-30 | Add modulate (color) to TileSet tiles | Pedro J. Estébanez | |
2016-11-24 | TileMap now honors blending mode. | Ovnuniarchos | |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky | |
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | |||
2016-06-20 | Added Tile Origin = Bottom Left option to the TileMap | Patrick Reh | |
2016-03-18 | Fix issues with tilemap covering child nodes and old quadrants | Bojidar Marinov | |
Closes #4070 | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-02-20 | -Change link to new documentation | Juan Linietsky | |
-fixed bug in tilemap collision debug | |||
2016-02-15 | Bind method is_cell_transposed | Rémi Verschelde | |
2016-02-06 | Added get_cellv() method to TileMap | Johan Manuel | |
2016-01-04 | TileMap: Properly flip/rotate tiles with non-square region | Ignacio Etcheverry | |
2016-01-02 | TileMap: Consider texture offset for rotated tiles | Ignacio Etcheverry | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-29 | -Make tilemap able to change light mask, fixes #2557 | reduz | |
2015-12-28 | -renamed function get_relative_transform() to ↵ | reduz | |
get_relative_transform_to_parent(), makes more sense -fixed newly introduced bug in onready keyword, fixes #3155 | |||
2015-12-12 | ability to set occluder mask in tilemap, fixes #3025 | Juan Linietsky | |
2015-12-12 | -collision debug is shown above all else, fixes #2985 | Juan Linietsky | |