Age | Commit message (Expand) | Author |
2017-07-01 | Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions... | Juan Linietsky |
2017-06-30 | Fix #9409, fixup #9370; tileset now has shape transform instead of offset | Bojidar Marinov |
2017-06-26 | Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemaps | Rémi Verschelde |
2017-06-26 | Merge pull request #9318 from bojidar-bg/readd-normal-tilemap | Rémi Verschelde |
2017-06-25 | Add one-way collisions and individual shape offsets for tilesets | Bojidar Marinov |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson |
2017-06-22 | Add normal map to tilemaps and tilesets | Bojidar Marinov |
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-04-09 | Merge pull request #8271 from MattUV/master | Rémi Verschelde |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-04-06 | Add set/get_collision_layer/mask_bit() to TileMaps | MattUV |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | TileMap: Respect self_modulate property | Andreas Haas |
2017-02-20 | Add Rect2 TileMap::get_used_rect(), closes #4390 | Bojidar Marinov |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-14 | Merge pull request #6519 from RandomShaper/enhance-tileset | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-12 | Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C... | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-02 | Merge pull request #7406 from neikeq/pr-issue-5076 | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2017-01-01 | TileMap: _update_dirty_quadrants() cancel pending update pre return | Ignacio Etcheverry |
2016-11-30 | Add modulate (color) to TileSet tiles | Pedro J. Estébanez |
2016-11-24 | TileMap now honors blending mode. | Ovnuniarchos |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-06-20 | Added Tile Origin = Bottom Left option to the TileMap | Patrick Reh |
2016-03-18 | Fix issues with tilemap covering child nodes and old quadrants | Bojidar Marinov |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-02-20 | -Change link to new documentation | Juan Linietsky |
2016-02-15 | Bind method is_cell_transposed | Rémi Verschelde |
2016-02-06 | Added get_cellv() method to TileMap | Johan Manuel |
2016-01-04 | TileMap: Properly flip/rotate tiles with non-square region | Ignacio Etcheverry |
2016-01-02 | TileMap: Consider texture offset for rotated tiles | Ignacio Etcheverry |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-29 | -Make tilemap able to change light mask, fixes #2557 | reduz |
2015-12-28 | -renamed function get_relative_transform() to get_relative_transform_to_paren... | reduz |
2015-12-12 | ability to set occluder mask in tilemap, fixes #3025 | Juan Linietsky |
2015-12-12 | -collision debug is shown above all else, fixes #2985 | Juan Linietsky |
2015-10-24 | Fix for negative coords. Regarding issue #2665 | Brickcaster |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky |
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky |