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path: root/scene/2d/tile_map.cpp
AgeCommit message (Expand)Author
2017-07-01Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions...Juan Linietsky
2017-06-30Fix #9409, fixup #9370; tileset now has shape transform instead of offsetBojidar Marinov
2017-06-26Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemapsRémi Verschelde
2017-06-26Merge pull request #9318 from bojidar-bg/readd-normal-tilemapRémi Verschelde
2017-06-25Add one-way collisions and individual shape offsets for tilesetsBojidar Marinov
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-22Add normal map to tilemaps and tilesetsBojidar Marinov
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-04-09Merge pull request #8271 from MattUV/masterRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-04-06Add set/get_collision_layer/mask_bit() to TileMapsMattUV
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05TileMap: Respect self_modulate propertyAndreas Haas
2017-02-20Add Rect2 TileMap::get_used_rect(), closes #4390Bojidar Marinov
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-14Merge pull request #6519 from RandomShaper/enhance-tilesetJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-12Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-02Merge pull request #7406 from neikeq/pr-issue-5076Rémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2017-01-01TileMap: _update_dirty_quadrants() cancel pending update pre returnIgnacio Etcheverry
2016-11-30Add modulate (color) to TileSet tilesPedro J. Estébanez
2016-11-24TileMap now honors blending mode.Ovnuniarchos
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-06-20Added Tile Origin = Bottom Left option to the TileMapPatrick Reh
2016-03-18Fix issues with tilemap covering child nodes and old quadrantsBojidar Marinov
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-20-Change link to new documentationJuan Linietsky
2016-02-15Bind method is_cell_transposedRémi Verschelde
2016-02-06Added get_cellv() method to TileMapJohan Manuel
2016-01-04TileMap: Properly flip/rotate tiles with non-square regionIgnacio Etcheverry
2016-01-02TileMap: Consider texture offset for rotated tilesIgnacio Etcheverry
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-29-Make tilemap able to change light mask, fixes #2557reduz
2015-12-28-renamed function get_relative_transform() to get_relative_transform_to_paren...reduz
2015-12-12ability to set occluder mask in tilemap, fixes #3025Juan Linietsky
2015-12-12-collision debug is shown above all else, fixes #2985Juan Linietsky
2015-10-24Fix for negative coords. Regarding issue #2665Brickcaster
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky
2015-05-03-new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky