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path: root/scene/2d/tile_map.cpp
AgeCommit message (Expand)Author
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-21Implement atlas merging and tile proxiesGilles Roudière
2021-07-21Import old tiles in SINGLE_TILE mode as atlasesGilles Roudière
2021-07-18Optimize StringName usagereduz
2021-06-14Fix crash when using TileMap::fix_invalid_tilesHaoyu Qiu
2021-06-05Deleted YSort, moved its functionality directly into Node2D.andriyDev
2021-06-01Merge pull request #49024 from groud/restore_tilemap_show_debugRémi Verschelde
2021-05-25Restore a way to show collsion/navigation on TileMap.Gilles Roudière
2021-05-24Fixes deprecated=no compilation optionGilles Roudière
2021-05-20Implement scenes tiles in TileMapsGilles Roudière
2021-05-07Update TileMap to use Vector2i instead of two intsAaron Franke
2021-05-07Rework the TileSet resource and TileMap nodes:Gilles Roudière
2021-05-02TileMap::world_to_map Ensure half offset is added according to the returned v...kleonc
2021-04-30Prevent setting too big or too small Collision Mask and LayerRafał Mikrut
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-10Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière
2021-02-10Removed _change_notifyreduz
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Merge pull request #44839 from qarmin/fix_crash_tile_mapRémi Verschelde
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-31Do not iterate over map when removing its valuesRafał Mikrut
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-10-24Refactored 2D shader and lighting systemreduz
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-09-12TileMap: Set texture_filter and texture_repeat to generated CanvasItems and u...Mateo Dev .59
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Rename various TileMap methods/properties for clarity and consistencyHugo Locurcio
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-05-03Fix performance issue in update_bitmask_region fallbackThomas Riedmair
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-04-21Add ability to bind typed arrays to script APIJuan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-10- Integrated NavigationServer and Navigation2DServer.Andrea Catania
2020-01-09Don't compile editor-only function when tools=noGilles Roudière
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-20Fix some overflows and unitialized variablesRafał Mikrut
2019-10-08Fix crash in TileMap::update_cell_bitmaskqarmin
2019-10-05Fix crash in TileMap::fix_invalid_tilesqarmin
2019-09-26Fix TileMap world_to_map rounding issue for negative integersbob