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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tile_map.cpp
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Author
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-14
Merge pull request #6519 from RandomShaper/enhance-tileset
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-12
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
Merge pull request #7406 from neikeq/pr-issue-5076
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
TileMap: _update_dirty_quadrants() cancel pending update pre return
Ignacio Etcheverry
2016-11-30
Add modulate (color) to TileSet tiles
Pedro J. Estébanez
2016-11-24
TileMap now honors blending mode.
Ovnuniarchos
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-06-20
Added Tile Origin = Bottom Left option to the TileMap
Patrick Reh
2016-03-18
Fix issues with tilemap covering child nodes and old quadrants
Bojidar Marinov
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-20
-Change link to new documentation
Juan Linietsky
2016-02-15
Bind method is_cell_transposed
Rémi Verschelde
2016-02-06
Added get_cellv() method to TileMap
Johan Manuel
2016-01-04
TileMap: Properly flip/rotate tiles with non-square region
Ignacio Etcheverry
2016-01-02
TileMap: Consider texture offset for rotated tiles
Ignacio Etcheverry
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-29
-Make tilemap able to change light mask, fixes #2557
reduz
2015-12-28
-renamed function get_relative_transform() to get_relative_transform_to_paren...
reduz
2015-12-12
ability to set occluder mask in tilemap, fixes #3025
Juan Linietsky
2015-12-12
-collision debug is shown above all else, fixes #2985
Juan Linietsky
2015-10-24
Fix for negative coords. Regarding issue #2665
Brickcaster
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-05-03
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-04-18
-try to avoid errors when path using ".." is present in script include, fixes...
Juan Linietsky
2015-04-18
-renamed function to get object from instance id
Juan Linietsky
2015-04-09
fixed navigation tile issue, fixes #1581
Juan Linietsky
2015-03-09
Fix compie error in TileMap::_fix_cell_transform(...)
marynate
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-02-15
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-14
Replace body_mode property with use_kinematic flag.
Carl Olsson
2015-02-13
Added body mode property to TileMap to select between static and kinematic ph...
Carl Olsson
2015-02-13
Reorder tile transforms so transpose occurs before flips. Much more intuitive...
Carl Olsson
2015-02-11
Moved wrapper function to TileMapEditor.
Carl Olsson
2015-02-11
Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set...
Carl Olsson
2015-02-02
Working TileMap tile transpose transform.
Carl Olsson
2015-01-19
Prep for tile transpose transform.
Carl Olsson
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-16
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
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