Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-24 | Refactored 2D shader and lighting system | reduz | |
-Removed normal/specular properties from nodes -Create CanvasTexture, which can contain normal/specular channels -Refactored, optimized and simplified 2D shaders -Use atlas for light textures. -Use a shadow atlas for shadow textures. -Use both items aboves to make light rendering stateless (faster). -Reorganized uniform sets for more efficiency. | |||
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | RĂ©mi Verschelde | |
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027. | |||
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky | |
Fixes #30736. |