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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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2d
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sprite_2d.cpp
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Author
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-06-12
Fixed a bunch of connection errors in TextureEditorPlugin
Yuri Roubinsky
2021-05-23
Change frame_coords to Vector2i
kobewi
2021-03-14
Rename Sprite.region_enabled getter and setter to match properties
Marcel Admiraal
2021-03-02
Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-02-10
Removed _change_notify
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-10-30
Refactor pixel snapping.
reduz
2020-10-27
fix(sprite2d): Rect is not handling pixel snap
Eric Tuvesson
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-08-31
Reorder sprite h_frames & v_frames
Jonathan Vice
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky