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path: root/scene/2d/sprite.h
AgeCommit message (Expand)Author
2020-01-09Don't compile editor-only function when tools=noGilles Roudière
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-10-05Update TextureRect and Sprite when their Texture is modified directly.PouleyKetchoupp
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-07-27Add frame_cords accessors to Sprite and Sprite3Dgroud
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-08-23Added a function to cache texture opacity at a pixel, and modified editor to ...Juan Linietsky
2018-06-07Fixes the bad calculation of margin & anchors when child of Node2Dgroud
2018-04-03Remove the selection rect for nodes that do not require itGilles Roudiere
2018-03-10Update Sprite when Texture changesShyRed
2018-02-21Merge pull request #16756 from willnationsdev/shifted-rect-spriteRémi Verschelde
2018-02-19Expose Sprite._edit_get_rect for click rect accessWill Nations
2018-02-162D editor GUI input rework. Changes are:Gilles Roudiere
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-03Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-27More exact picking for canvas editorBernhard Liebl
2017-11-19Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-06-18Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky
2017-06-17Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-08removed unnecesary modulate funtions, which were superseded by self_modulateJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-07-06Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-04-10-Fixed a few bugs in ViewportJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky