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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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sprite.cpp
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Author
2018-06-07
Fixes the bad calculation of margin & anchors when child of Node2D
groud
2018-05-07
Merge pull request #16122 from ibrahn/sprite-region-with-frames
Juan Linietsky
2018-04-16
Fix error spam with Sprite has compressed texture
volzhs
2018-04-16
Fix index out of size error on Image
volzhs
2018-04-08
Allow use of frames in sprites with texture region enabled.
Ibrahn Sahir
2018-04-03
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-03-10
Update Sprite when Texture changes
ShyRed
2018-03-08
Merge pull request #17341 from poke1024/fix16461
Rémi Verschelde
2018-03-08
Merge pull request #17189 from CodeAndWeb/master
Rémi Verschelde
2018-03-07
Fix unselectable flipped sprites (fixes 16461)
poke1024
2018-03-04
Fix uninitialized data in Sprite::_get_rects()
Bernhard Liebl
2018-03-02
Fix selection of Sprites using AtlasTexture in the editor.
Andreas Loew
2018-02-21
Merge pull request #16756 from willnationsdev/shifted-rect-sprite
Rémi Verschelde
2018-02-19
Expose Sprite._edit_get_rect for click rect access
Will Nations
2018-02-16
2D editor GUI input rework. Changes are:
Gilles Roudiere
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-27
More exact picking for canvas editor
Bernhard Liebl
2017-11-19
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-05
Properly update frame range after modifying the vframe/hframes, closes #7624
Juan Linietsky
2017-08-01
Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-Sync
Rémi Verschelde
2017-07-23
Sprite: fix disconnect nonexistent signal
Poommetee Ketson
2017-06-29
Texture region now updates when changing an Atlas
Robert Hernandez
2017-06-25
Usability improvements for folding. Unfortunately SpatialMaterial broke compa...
Juan Linietsky
2017-06-18
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...
Juan Linietsky
2017-06-17
Add normalmap support for drawing in all low level primitives. Only added sup...
Juan Linietsky
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
Created new Engine singleton, and moved engine related OS functions to it.
Juan Linietsky
2017-01-08
removed unnecesary modulate funtions, which were superseded by self_modulate
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-11
Sprite: Fix inspector not showing changes on "frame" property.
Andreas Haas
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-07-06
Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
Juan Linietsky
2016-06-20
Modify margins with mouse input
MarianoGNU
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-03-05
Fix Sprite doesn't updating region_rect value in certain conditions
Franklin Sobrinho
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-13
-A little More control about pixel snapping in 2D
Juan Linietsky
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