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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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sprite.cpp
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Author
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-11
Sprite: Fix inspector not showing changes on "frame" property.
Andreas Haas
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-07-06
Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
Juan Linietsky
2016-06-20
Modify margins with mouse input
MarianoGNU
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-03-05
Fix Sprite doesn't updating region_rect value in certain conditions
Franklin Sobrinho
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-13
-A little More control about pixel snapping in 2D
Juan Linietsky
2015-09-28
Add SpriteRegionEditor and update Polygon2DUVEditor
MarianoGNU
2015-08-29
-added hints to sprite v/hframes, fixes truncation problem
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-12
made changing pivot simpler in 2D nodes (just press v with mouse over position)
Juan Linietsky
2015-05-25
improved animation editor
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-09
Modified sprite's draw notification call to use floats instead of integers so...
romulox_x
2014-04-10
-Fixed a few bugs in Viewport
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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