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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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scene
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2d
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skeleton_2d.h
Age
Commit message (
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Author
2021-08-09
Some work on double support
Aaron Franke
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-19
Use real_t in non-physics 2D nodes
Aaron Franke
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-05-22
Fix 2D bones ignored by onion skinning
Pedro J. Estébanez
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-05-31
Style: Apply clang-format (5.0) to some missed files
Rémi Verschelde
2018-05-16
Add missing copyright headers
Guilherme Felipe
2018-05-04
Made bone handling for actual Bone2D a special case. Make custom bones appear...
Juan Linietsky
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-02-22
Skeleton2D: Fix missing return value in comparator
Rémi Verschelde
2018-02-21
2D Skeletons WORK IN PROGRESS
Juan Linietsky