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path: root/scene/2d/skeleton_2d.cpp
AgeCommit message (Expand)Author
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-05-16Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-07-09Improve the node configuration warning displayHugo Locurcio
2019-02-16Updat polygons when skeleton setup changes, fixes #25949Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-18Skeleton2D was missing transform notification, fixes #18719Juan Linietsky
2018-08-21Fix arg name in docs, some copy-paste errorsPoommetee Ketson
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-05-31Style: Apply clang-format (5.0) to some missed filesRémi Verschelde
2018-05-16Add missing copyright headersGuilherme Felipe
2018-05-04Made bone handling for actual Bone2D a special case. Make custom bones appear...Juan Linietsky
2018-05-03Skeleton for 2D WIPJuan Linietsky
2018-05-02WIP Polygon2D weight editingJuan Linietsky
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky