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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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skeleton_2d.cpp
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-09
Improve the node configuration warning display
Hugo Locurcio
2019-02-16
Updat polygons when skeleton setup changes, fixes #25949
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-18
Skeleton2D was missing transform notification, fixes #18719
Juan Linietsky
2018-08-21
Fix arg name in docs, some copy-paste errors
Poommetee Ketson
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-31
Style: Apply clang-format (5.0) to some missed files
Rémi Verschelde
2018-05-16
Add missing copyright headers
Guilherme Felipe
2018-05-04
Made bone handling for actual Bone2D a special case. Make custom bones appear...
Juan Linietsky
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-05-02
WIP Polygon2D weight editing
Juan Linietsky
2018-02-21
2D Skeletons WORK IN PROGRESS
Juan Linietsky