index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
2d
/
skeleton_2d.cpp
Age
Commit message (
Expand
)
Author
2023-02-17
Remove deprecated methods from Bone2D
Yuri Sizov
2023-01-30
Hide clip_children for non-drawn CanvasItems
Ninni Pipping
2023-01-24
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
Aaron Franke
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-11-14
Remove redundant Variant-types initializations
Markus Sauermann
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-10
SCons: Re-enable treating `#warning` as error with `werror`
Rémi Verschelde
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
Add dedicated macros for property name extraction
Haoyu Qiu
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-09-07
Use builtin Vector2 functions for calculation of angles.
Anilforextra
2021-08-14
Use get_global_* functions instead of using transforms.
Anilforextra
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-09
Some work on double support
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-08
Fixed mistake in binding of Skeleton2D::execute_modifications
Bastiaan Olij
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-19
Use real_t in non-physics 2D nodes
Aaron Franke
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-09
Improve the node configuration warning display
Hugo Locurcio
2019-02-16
Updat polygons when skeleton setup changes, fixes #25949
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-18
Skeleton2D was missing transform notification, fixes #18719
Juan Linietsky
2018-08-21
Fix arg name in docs, some copy-paste errors
Poommetee Ketson
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-31
Style: Apply clang-format (5.0) to some missed files
Rémi Verschelde
2018-05-16
Add missing copyright headers
Guilherme Felipe
2018-05-04
Made bone handling for actual Bone2D a special case. Make custom bones appear...
Juan Linietsky
[next]