Age | Commit message (Expand) | Author |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke |
2021-03-19 | Use real_t in non-physics 2D nodes | Aaron Franke |
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-05-16 | Update all get_configuration_warning to retrieve warnings from the parent | ArrowInAKnee |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-07-09 | Improve the node configuration warning display | Hugo Locurcio |
2019-02-16 | Updat polygons when skeleton setup changes, fixes #25949 | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-18 | Skeleton2D was missing transform notification, fixes #18719 | Juan Linietsky |
2018-08-21 | Fix arg name in docs, some copy-paste errors | Poommetee Ketson |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-05-31 | Style: Apply clang-format (5.0) to some missed files | Rémi Verschelde |
2018-05-16 | Add missing copyright headers | Guilherme Felipe |
2018-05-04 | Made bone handling for actual Bone2D a special case. Make custom bones appear... | Juan Linietsky |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky |
2018-05-02 | WIP Polygon2D weight editing | Juan Linietsky |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky |