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path: root/scene/2d/skeleton_2d.cpp
AgeCommit message (Expand)Author
2023-01-24PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"Aaron Franke
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-29Add safety-checks before some servers `free()`Adam Scott
2022-11-14Remove redundant Variant-types initializationsMarkus Sauermann
2022-10-18Unify usage of GLOBAL/EDITOR_GETkobewi
2022-10-10SCons: Re-enable treating `#warning` as error with `werror`Rémi Verschelde
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg
2022-09-19Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron
2022-08-29Rename `CanvasItem.update()` to `queue_redraw()`Micky
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-05-19Add dedicated macros for property name extractionHaoyu Qiu
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-09-07Use builtin Vector2 functions for calculation of angles.Anilforextra
2021-08-14Use get_global_* functions instead of using transforms.Anilforextra
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-09Some work on double supportAaron Franke
2021-07-18Optimize StringName usagereduz
2021-06-08Fixed mistake in binding of Skeleton2D::execute_modificationsBastiaan Olij
2021-06-05New and improved IK system for Skeleton2DTwistedTwigleg
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-19Use real_t in non-physics 2D nodesAaron Franke
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-02-10Make Servers truly Thread Safereduz
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-05-16Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-07-09Improve the node configuration warning displayHugo Locurcio
2019-02-16Updat polygons when skeleton setup changes, fixes #25949Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-18Skeleton2D was missing transform notification, fixes #18719Juan Linietsky
2018-08-21Fix arg name in docs, some copy-paste errorsPoommetee Ketson
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-05-31Style: Apply clang-format (5.0) to some missed filesRémi Verschelde
2018-05-16Add missing copyright headersGuilherme Felipe
2018-05-04Made bone handling for actual Bone2D a special case. Make custom bones appear...Juan Linietsky
2018-05-03Skeleton for 2D WIPJuan Linietsky
2018-05-02WIP Polygon2D weight editingJuan Linietsky