Age | Commit message (Expand) | Author |
2022-11-14 | Remove redundant Variant-types initializations | Markus Sauermann |
2022-10-18 | Unify usage of GLOBAL/EDITOR_GET | kobewi |
2022-10-10 | SCons: Re-enable treating `#warning` as error with `werror` | Rémi Verschelde |
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang... | bruvzg |
2022-09-19 | Change return type of `get_configuration_warnings` to `PackedStringArray` | Marc Gilleron |
2022-08-29 | Rename `CanvasItem.update()` to `queue_redraw()` | Micky |
2022-08-26 | Rename `str2var` to `str_to_var` and similar | Micky |
2022-05-19 | Use suffixes for units in nodes and resources | Aaron Franke |
2022-05-19 | Add dedicated macros for property name extraction | Haoyu Qiu |
2022-03-28 | String: Remove TTR and DTR defines in non-tools build | Rémi Verschelde |
2022-02-15 | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A |
2021-09-07 | Use builtin Vector2 functions for calculation of angles. | Anilforextra |
2021-08-14 | Use get_global_* functions instead of using transforms. | Anilforextra |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-08-09 | Some work on double support | Aaron Franke |
2021-07-18 | Optimize StringName usage | reduz |
2021-06-08 | Fixed mistake in binding of Skeleton2D::execute_modifications | Bastiaan Olij |
2021-06-05 | New and improved IK system for Skeleton2D | TwistedTwigleg |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke |
2021-03-19 | Use real_t in non-physics 2D nodes | Aaron Franke |
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-05-16 | Update all get_configuration_warning to retrieve warnings from the parent | ArrowInAKnee |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-07-09 | Improve the node configuration warning display | Hugo Locurcio |
2019-02-16 | Updat polygons when skeleton setup changes, fixes #25949 | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-18 | Skeleton2D was missing transform notification, fixes #18719 | Juan Linietsky |
2018-08-21 | Fix arg name in docs, some copy-paste errors | Poommetee Ketson |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-05-31 | Style: Apply clang-format (5.0) to some missed files | Rémi Verschelde |
2018-05-16 | Add missing copyright headers | Guilherme Felipe |
2018-05-04 | Made bone handling for actual Bone2D a special case. Make custom bones appear... | Juan Linietsky |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky |
2018-05-02 | WIP Polygon2D weight editing | Juan Linietsky |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky |