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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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2d
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shape_cast_2d.cpp
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-01
Add `ShapeCast2D/3D::get_collider_rid` method
kleonc
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-07-31
Improve ShapeCast2D editor and debug drawing
FireForge
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-28
Improve some method bindings to use specific `Object` subtypes
Rémi Verschelde
2022-01-12
Use List Initializations for Vectors.
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-11-12
Remove `get_closest_*` methods from `ShapeCast2D`
Andrii Doroshenko (Xrayez)
2021-11-12
Add `ShapeCast2D` node
Andrii Doroshenko (Xrayez)