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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
/
2d
/
screen_button.h
Age
Commit message (
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Author
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-06-07
Fixes the bad calculation of margin & anchors when child of Node2D
groud
2018-04-03
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-19
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-06-14
Fix/improve TouchScreenButton
Pedro J. Estébanez
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-03
Improve TouchScreenButton
Pedro J. Estébanez
2017-03-10
Fixes for TouchScreenButton
Pedro J. Estébanez
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-12
Merge pull request #7722 from RandomShaper/improve-touch-button
Rémi Verschelde
2017-02-10
Solve TouchScreenButtons issues
Pedro J. Estébanez
2017-02-02
Add shape property to TouchScreenButton
Pedro J. Estébanez
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky