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path: root/scene/2d/screen_button.cpp
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2017-02-12Merge pull request #7722 from RandomShaper/improve-touch-buttonRémi Verschelde
Fix touch button issues
2017-02-10Solve TouchScreenButtons issuesPedro J. Estébanez
Fix touch button needing double tap after pause (applies to those not set to pass-by) Fix error when a pressed TouchScreenButton with no associated action exits the tree (with some refactoring of duplicate code)
2017-02-02Add shape property to TouchScreenButtonPedro J. Estébanez
Adapted from 67a0da34a2d5a95761c54b3012d0a8f1a79e10a6
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-01-10fix: TouchScreenButton should stop propagating action when button is removed ↵MarianoGNU
from scene
2016-01-02-Fix TouchScreenButton to work with stretch and viewport canvas transform, ↵Juan Linietsky
closes #2286
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-09-17Merge pull request #588 from marynate/PR-fix-touchscreenbutton-inputJuan Linietsky
Fixed touchscreen was processing input in editor
2014-08-14Little BitsJuan Linietsky
-=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
2014-07-13Fixed potential crash when touchscreenbutton has no texture assignedmarynate
2014-07-13Fixed touchscreen was processing input in editormarynate
2014-05-20Fix potential null exception in screen button without texture assignedmarynate
2014-04-02Fix #240 TouchScreenButton release signal is not validmarynate
2014-02-13-fixed export templates not loading/exporting on WindowsJuan Linietsky
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky