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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
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2d
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screen_button.cpp
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Commit message (
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Author
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-10
fix: TouchScreenButton should stop propagating action when button is removed ...
MarianoGNU
2016-01-02
-Fix TouchScreenButton to work with stretch and viewport canvas transform, cl...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-09-17
Merge pull request #588 from marynate/PR-fix-touchscreenbutton-input
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-07-13
Fixed potential crash when touchscreenbutton has no texture assigned
marynate
2014-07-13
Fixed touchscreen was processing input in editor
marynate
2014-05-20
Fix potential null exception in screen button without texture assigned
marynate
2014-04-02
Fix #240 TouchScreenButton release signal is not valid
marynate
2014-02-13
-fixed export templates not loading/exporting on Windows
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky