Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-10 | fix: TouchScreenButton should stop propagating action when button is removed ↵ | MarianoGNU | |
from scene | |||
2016-01-02 | -Fix TouchScreenButton to work with stretch and viewport canvas transform, ↵ | Juan Linietsky | |
closes #2286 | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | |||
2014-09-17 | Merge pull request #588 from marynate/PR-fix-touchscreenbutton-input | Juan Linietsky | |
Fixed touchscreen was processing input in editor | |||
2014-08-14 | Little Bits | Juan Linietsky | |
-=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet | |||
2014-07-13 | Fixed potential crash when touchscreenbutton has no texture assigned | marynate | |
2014-07-13 | Fixed touchscreen was processing input in editor | marynate | |
2014-05-20 | Fix potential null exception in screen button without texture assigned | marynate | |
2014-04-02 | Fix #240 TouchScreenButton release signal is not valid | marynate | |
2014-02-13 | -fixed export templates not loading/exporting on Windows | Juan Linietsky | |
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |