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path: root/scene/2d/screen_button.cpp
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2016-01-10fix: TouchScreenButton should stop propagating action when button is removed ↵MarianoGNU
from scene
2016-01-02-Fix TouchScreenButton to work with stretch and viewport canvas transform, ↵Juan Linietsky
closes #2286
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-09-17Merge pull request #588 from marynate/PR-fix-touchscreenbutton-inputJuan Linietsky
Fixed touchscreen was processing input in editor
2014-08-14Little BitsJuan Linietsky
-=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
2014-07-13Fixed potential crash when touchscreenbutton has no texture assignedmarynate
2014-07-13Fixed touchscreen was processing input in editormarynate
2014-05-20Fix potential null exception in screen button without texture assignedmarynate
2014-04-02Fix #240 TouchScreenButton release signal is not validmarynate
2014-02-13-fixed export templates not loading/exporting on WindowsJuan Linietsky
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky