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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2d
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ray_cast_2d.h
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Commit message (
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-09-10
Rename RayCast's `cast_to` property to `target_position`
Hugo Locurcio
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-08-21
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-21
Removed type_mask and fixed some variable name
AndreaCatania
2017-10-23
missing set/get_collision_mask_bit() for RayCast
Jakub Grzesik
2017-10-21
Rename RayCasts collision_layer to collision_mask
Pedro J. Estébanez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-06-14
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Added force_raycast_update GDScript method for RayCast[2D]
Karol Walasek
2016-08-31
More improvements to visual script..
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-10
Add type mask property to RayCast2D
eska
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-04-05
-HttpClient: ’Content-Length’ is added to httprequest if not provided in ...
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky