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path: root/scene/2d/ray_cast_2d.cpp
AgeCommit message (Expand)Author
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-05-08RayCast2D: fix detached arrow tipPoommetee Ketson
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-11Type renames:Juan Linietsky
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Added force_raycast_update GDScript method for RayCast[2D]Karol Walasek
2016-08-31More improvements to visual script..Juan Linietsky
2016-04-07Fix RayCast not updating when debugging collissionsIgnacio Etcheverry
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-11-19-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky
2015-10-10Add type mask property to RayCast2Deska
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-05-14A bit of everything:Juan Linietsky
2014-04-05-HttpClient: ’Content-Length’ is added to httprequest if not provided in ...Juan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky