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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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ray_cast_2d.cpp
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Author
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-09
Some work on double support
Aaron Franke
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-03-05
add responsive arrows when the size is very small + fix a regression: missing...
fabriceci
2021-03-05
Highlight collision, correct the size and make the arrow a bit less thick for...
fabriceci
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-10
Rename RayCast's `cast_to` property to `target_position`
Hugo Locurcio
2020-05-27
Enable raycast nodes by default
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-07-12
Improve 2D RayCast and one-way collision drawing
Hugo Locurcio
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-30
RayCast2D: Fix reporting old collider after collision ended
Rémi Verschelde
2018-08-21
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...
Juan Linietsky
2018-04-11
Use internal physics processing for Nodes' internal logic
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-28
Change RayCast2D 'Exclude Parent' to include Area2D
Chris Bradfield
2017-11-21
Removed type_mask and fixed some variable name
AndreaCatania
2017-10-23
missing set/get_collision_mask_bit() for RayCast
Jakub Grzesik
2017-10-21
Rename RayCasts collision_layer to collision_mask
Pedro J. Estébanez
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-06-14
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-05-08
RayCast2D: fix detached arrow tip
Poommetee Ketson
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Added force_raycast_update GDScript method for RayCast[2D]
Karol Walasek
2016-08-31
More improvements to visual script..
Juan Linietsky
2016-04-07
Fix RayCast not updating when debugging collissions
Ignacio Etcheverry
2016-01-01
Update copyright to 2016 in headers
George Marques
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