Age | Commit message (Expand) | Author |
2019-07-12 | Improve 2D RayCast and one-way collision drawing | Hugo Locurcio |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-30 | RayCast2D: Fix reporting old collider after collision ended | Rémi Verschelde |
2018-08-21 | Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability... | Juan Linietsky |
2018-04-11 | Use internal physics processing for Nodes' internal logic | Rémi Verschelde |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-28 | Change RayCast2D 'Exclude Parent' to include Area2D | Chris Bradfield |
2017-11-21 | Removed type_mask and fixed some variable name | AndreaCatania |
2017-10-23 | missing set/get_collision_mask_bit() for RayCast | Jakub Grzesik |
2017-10-21 | Rename RayCasts collision_layer to collision_mask | Pedro J. Estébanez |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry |
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson |
2017-05-08 | RayCast2D: fix detached arrow tip | Poommetee Ketson |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-03 | Added force_raycast_update GDScript method for RayCast[2D] | Karol Walasek |
2016-08-31 | More improvements to visual script.. | Juan Linietsky |
2016-04-07 | Fix RayCast not updating when debugging collissions | Ignacio Etcheverry |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-11-19 | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky |
2015-10-10 | Add type mask property to RayCast2D | eska |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-05-14 | A bit of everything: | Juan Linietsky |
2014-04-05 | -HttpClient: ’Content-Length’ is added to httprequest if not provided in ... | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |