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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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2d
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ray_cast_2d.cpp
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Author
2022-08-22
Expose the collider RID in Raycast nodes
Paul Joannon
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Fix RayCast{2,3}D.clear_exceptions clears parent
Haoyu Qiu
2022-01-28
Improve some method bindings to use specific `Object` subtypes
Rémi Verschelde
2022-01-12
Use List Initializations for Vectors.
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-10
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-10-23
Fix unexpected crashes in `notification`
Zae
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-09
Some work on double support
Aaron Franke
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-03-05
add responsive arrows when the size is very small + fix a regression: missing...
fabriceci
2021-03-05
Highlight collision, correct the size and make the arrow a bit less thick for...
fabriceci
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-10
Rename RayCast's `cast_to` property to `target_position`
Hugo Locurcio
2020-05-27
Enable raycast nodes by default
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-07-12
Improve 2D RayCast and one-way collision drawing
Hugo Locurcio
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-30
RayCast2D: Fix reporting old collider after collision ended
Rémi Verschelde
2018-08-21
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...
Juan Linietsky
2018-04-11
Use internal physics processing for Nodes' internal logic
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-28
Change RayCast2D 'Exclude Parent' to include Area2D
Chris Bradfield
2017-11-21
Removed type_mask and fixed some variable name
AndreaCatania
2017-10-23
missing set/get_collision_mask_bit() for RayCast
Jakub Grzesik
2017-10-21
Rename RayCasts collision_layer to collision_mask
Pedro J. Estébanez
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-06-14
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-05-08
RayCast2D: fix detached arrow tip
Poommetee Ketson
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