Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-01 | Welcome in 2017, dear changelog reader! | RĂ©mi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |